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Magister’s Hex

Your ties to the magic of a mysterious patron-like force have granted you hex abilities.

Prerequisite: Magister 5, 9 or more spells known from the witch spell list.

Benefit: Select one hex (not major hex or grand hex). You can use this hex a number of times per day equal to your Wis bonus (minimum 1/day). Your effective witch level for this hex is equal to your character level 2.

Additionally, you are vulnerable to the plans and machinations of your patron, the identity of which may not even be known to you. Select one of the following creature types: aberration, dragons, fey, humanoids, magical beasts, monstrous humanoids, outsiders, or undead. Your patron has plans regarding you that involve this creature type. All creatures of this type gain a +2 bonus to Bluff and Sense Motive checks made against you.

Special: You may take this feat more than once, but not more often than once per 4 levels. Each time you take it, you may select one additional hex you may use a number of times per day equal to your Wis bonus. Each additional time you take this, creatures of the type you select gain an additional +1 to Bluff and Sense Motive checks made against you.

Section 15: Copyright Notice – The Genius Guide to the Magister
Genius Guide to the Magister. Copyright 2011, Super Genius Games, LLC. Author: Owen K.C. Stephens