You know you have nothing going for you but your wits and strong sword arm, and you can call upon that knowledge to push yourself past the normal boundary of physical effort.
Benefit: Once per day, as a swift action you can call upon the deep reserve of your independence, unbolstered by prayers or arcane knowledge, to drive yourself onward despite your injuries. You gain 1d6 temporary hit points for every two character levels you possess.
Special: If you have this feat and gain a caster level, you may immediately decide to permanently forgo any spellcasting ability and retain this feat. If you do not make this decision this feat is lost, and cannot be replaced.
Adventurer’s Handbook: Genius Guide Volume 1. Copyright 2010, Super Genius Games. Authors: Owen K.C. Stephens and Stan!