You may not be Intimidating, but you can pretend to be.
Prerequisite: Bluff 5 ranks.
Benefit: You may make a Bluff check to demoralize foes, as the Intimidate skill can be used to do. You can only attempt this once per day for any given opponent. Any foe you attempt to demoralize, but fail to do so, sees you lack conviction in your own attempt and gains a +1 morale bonus to attack rolls against you for 1 round. If you fail by 5 or more the morale bonus lasts for an additional 1d4 rounds.
Adventurer’s Handbook: Genius Guide Volume 1. Copyright 2010, Super Genius Games. Authors: Owen K.C. Stephens and Stan!