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Deflect Spells (Combat)

You can knock spells and other projectiles off course, preventing them from hitting you.

Prerequisite: Dex 13, Wis 13, Deflect Arrows, Improved Unarmed Strike, ki pool class ability.

Benefit: You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with a ranged attack from a spell, extraordinary natural weapon, spell-like ability, or supernatural ability, you may spend 1 point from your ki pool to deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a magic ranged attack doesn’t count as an action. Only spells and abilities with ranged attack rolls can be deflected with this feat.

Section 15: Copyright Notice – Adventurer’s Handbook: Genius Guide Volume 1

Adventurer’s Handbook: Genius Guide Volume 1. Copyright 2010, Super Genius Games. Authors: Owen K.C. Stephens and Stan!