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Water-Born Sorcery (Talent)

Your very essence is infused with the elemental force of water and changes the very nature of your spellcasting.

Prerequisite: Str 13, character level 1st, sorcerer with Elemental (water) bloodline or water subtype

Benefit: You use your Strength modifier instead of your Charisma modifier for all sorcerer class abilities (bonus spells, save DCs, elemental ray, elemental blast, etc.)

Special: You can never learn or cast spells from the Illusion school or spells with the fire descriptor.

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Feats 101. Copyright 2009, Steven D. Russell.