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Air-Born Sorcery (Talent)

Your very essence is infused with the elemental force of air and changes the nature of your spellcasting.

Prerequisite: Character level 1st, Dex 13, Sorcerer with Elemental (air) bloodline or air subtype

Benefit: You use your Dexterity modifier instead of your Charisma modifier for all sorcerer class abilities (bonus spells, save DCs, elemental ray, elemental blast, etc.)

Special: You can never learn or cast spells from the Abjuration school or spells with the acid descriptor.

Section 15: Copyright Notice – Feats 101

Feats 101. Copyright 2009, Steven D. Russell.