Your very essence is infused with the elemental force of air and changes the nature of your spellcasting.
Prerequisite: Character level 1st, Dex 13, Sorcerer with Elemental (air) bloodline or air subtype
Benefit: You use your Dexterity modifier instead of your Charisma modifier for all sorcerer class abilities (bonus spells, save DCs, elemental ray, elemental blast, etc.)
Special: You can never learn or cast spells from the Abjuration school or spells with the acid descriptor.
Section 15: Copyright Notice
Feats 101. Copyright 2009, Steven D. Russell.