Home >Feats >3rd Party Feats >Rite Publishing >Metamagic Feats – 3rd Party – Rite Publishing >

Misleading Spell (Metamagic)

You can cast a spell so that it becomes invisible, inaudible, or appear as another spell entirely.

Prerequisite: Invisible Spell, ability to cast major image

Benefit: A spell affected by this feat has no visual or auditory effects or has the visual and auditory effects of your choice (as per major image); spells based on light or sound (such as prismatic spray or shout) have no effect when modified by this feat. Certain other conditions can render the spell detectable (such as destruction of objects or disturbing a puddle). Opponents who succeed on a disbelief check (Will save DC 10+ level of spell + primary casting ability modifier) or a Perception check (DC 30) can discern what has happened. A misleading spell uses up a spell slot four levels higher than the spell’s actual level.

Section 15: Copyright Notice – Feats 101

Feats 101. Copyright 2009, Steven D. Russell.