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Swimming Jump

You have learned to make tremendous leaps from the water.

Prerequisite(s): A natural swim speed

Benefit: When swimming, you may make a Swim check instead of an Acrobatics check to leap. In addition, you gain a +4 competence bonus to such checks.

Special: You may use this feat to make a charge attack against a foe who is not within the water. The distance from the target to the water must be equal to or less than 5 ft. + the distance leaped. The intent to charge must be declared before the Acrobatics check is made. If the leap falls short of the target, the charge fails, and you still suffer a -2 penalty to your AC until your next turn.

Section 15: Copyright Notice

In the Company of Kappa copyright 2011, Steve D. Russell and Michael Tumey. All rights reserved; Author: Jonathan McAnulty