You carry a highly contagious disease to which you are immune, spreading disease and pestilence wherever you travel.
Prerequisite: Channel Negative Energy class feature, ability to cast contagion
Benefit: When you take this feat, you and your GM choose a disease for which you are a carrier. You are immune to this particular disease. You carry this disease and may infect others if you meet the infection requirements. Diseases requiring contact need touching to transmit them, injury requires a wound, and inhaled requires the victim to breathe your exhalations, etc.