Your ranged attack pins your opponent in place.
Benefit: As a standard action, make a special ranged attack roll against a single enemy with a piercing weapon. If the attack hits, deal damage as normal and make opposed Dexterity checks. If you beat the target’s check, the target cannot move until he succeeds at a Strength or Escape Artist check using your opposed check result as the Difficulty Class.
Special: Your opponent must be adjacent to a solid object to which he could be pinned.