- Bonded Feats - 3rd Party - Rite Publishing
- Combat Feats - 3rd Party - Rite Publishing
- Critical Feats - 3rd Party - Rite Publishing
- General Feats - 3rd Party - Rite Publishing
- Item Creation Feats - 3rd Party - Rite Publishing
- Metamagic Feats - 3rd Party - Rite Publishing
- Monster Feats - 3rd Party - Rite Publishing
- Racial Feats - 3rd Party - Rite Publishing
- Spell-Touched Feats - 3rd Party - Rite Publishing
- Sutra Feats - 3rd Party - Rite Publishing
- Talent Feats - 3rd Party - Rite Publishing
Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.
The following format is used for all feat descriptions.
Feat Name: The feat’s name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.
Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.
Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.
Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.
Special: Additional unusual facts about the feat.
|Leaping Charge||BAB +6||You can leap when you charge to do more damage||Combat||RP:ICT|
|Practiced Swordsman||Proficient with a sword, Combat Expertise||You are harder to disarm or feint against and more effective at performing these maneuvers.||Combat||RP:ICT|
|Savage Bite||Natural Bite attack||The damage caused by your bite attack is increased by one step.||Combat||RP:ICT|
|Skilled Swordsman||Proficient with a sword, Combat Expertise, Practiced Swordsman, BAB +8||You are harder to flank and more effective at flanking.||Combat||RP:ICT|
|Practiced Climber||Skill Focus (Climb)||You can climb faster||General||RP:ICH|
|Practiced Flyer||Skill Focus (Fly)||You can fly faster||General||RP:ICT|
|Improved Woodland Cover||Favored Terrain (forest) class ability, Woodland Cover||When fighting in a forest environment, you now have constant full cover against ranged attacks.||General||RP:ICH|
|Master Shrine-Keeper||Shrine-Keeper||Your channel energy and spells become more powerful when you are near your shrine||General||RP:ICH|
|Shrine-Keeper||Cleric or Druid with a home shrine||Your spells get +1 DC when you are within 1 mile of your chosen shrine||General||RP:ICH|
|Woodland Cover||Favored Terrain (forest) class ability||When fighting in a forest environment, you have constant partial cover against ranged attacks.||General||RP:ICH|
|Animal Speaker||Hengeyokai, Wisdom 13, Clan-Animal Speaker||You gain speak with animals with all animals.||Racial||RP:ICH|
|Bird Speaker||Tengu, Wis 13||You gain speak with animals with birds.||Racial||RP:ICT|
|Clan-Animal Speaker||Hengeyokai, Wisdom 13||You can speak with animals related to your clan.||Racial||RP:ICH|
|Extra Hengeyokai Shapechanging||Hengeyokai||You can use your racial shapechanger ability 2 extra times per day.||Racial||RP:ICH|
|Mountain Heart||Tengu, Mountain Tengu, Wis 13||You gain a +1 racial bonus on all saving throws when in the mountains.||Racial||RP:ICT|
|Mountain Strider||Tengu, Mountain Tengu, Dex 13||When in mountainous terrain, you move faster.||Racial||RP:ICT|
|Mountain Tengu||Tengu||When in mountainous terrain, you gain a +2 racial bonus on Climb checks, Survival checks and Initiative rolls.||Racial||RP:ICT|
|Natural Flyer||Tengu, 4 ranks in Fly||You gain a racial bonus on Fly checks.||Racial||RP:ICT|
|Never Speechless||Hengeyokai||You can speak no matter your shape.||Racial||RP:ICH|