Flying Jump Kick (Combat)

With a shout, you leap through the air and deliver an extremely powerful strike to your opponent.

Prerequisites: Improved Unarmed Strike, +6 base attack bonus

Benefit: Whenever you charge a foe with your unarmed strike, you may make an Acrobatics check with a DC equal your target’s CMD. If successful, you gain a +2 bonus on the attack roll and deal an additional 1d12 points of damage.

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