While you are in the shadows, your mind becomes nearly impenetrable.
Benefit: While you are in a dimly lit (or darker) area and you are affected by an enchantment or illusion spell, you may make a saving throw every round in order to shake off the effects of the spell. You may make a number of saving throws each day against these types of effects in this way equal to your shadowdancer level. (Your first additional saving throw made the round after being affected by an enchantment spell does not count as it is made with your slippery mind ability.)
Undefeatable: The Collected Feats Sourcebook, Copyright 2009 – 2010, Louis Porter Jr. Design, Inc. Undefeated, Copyright 2011, Louis Porter Jr. Design, Inc.