Your skill with channeling energy is such that you can create separate tendrils of power simultaneously; both harming and healing at the same time.
Benefit: When you channel energy you can choose to split your dice between healing and damage. So for example a 5th-level cleric channeling energy with a channel energy of 3 dice could choose to either have 1 dice inflict damage and 2 dice heal wounds or vice versa. In all other respects channel energy remains the same when using this feat.
Normal: When using channel energy a character must choose to either inflict damage or heal wounds.
Undefeatable: The Collected Feats Sourcebook, Copyright 2009 – 2010, Louis Porter Jr. Design, Inc. Undefeated, Copyright 2011, Louis Porter Jr. Design, Inc.