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Mind-Confounding Strike (Combat)

When you imbue your weapon with arcane energy, you can expend enchanting power to confound the minds of your targets.

Prerequisite(s): Arcane Strike, Spell Focus (enchantment), 1st-level eldritch knight

Benefit: When you activate your Arcane Strike feat, you can expend an unused enchantment spell that you have prepared or a spell slot of a level in which you know at least one enchantment spell (for spontaneous casters). If you do, any foe struck by one of your arcane strike-imbued attacks has a 50% chance to lose any action that they attempt, +5% per level of the enchantment spell expended, until your arcane strike ability ends on your next turn.

Section 15: Copyright Notice

Undefeatable: The Collected Feats Sourcebook, Copyright 2009 – 2010, Louis Porter Jr. Design, Inc. Undefeated, Copyright 2011, Louis Porter Jr. Design, Inc.