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Extreme Resiliency (Combat)

You keep going long after you should be out of the fight.

Prerequisite(s): Con 13, resiliency rogue talent

Benefit: When you gain temporary hit points from the resiliency rogue talent, you gain twice as many as your rogue level and they last a number of minutes equal to your rogue level.

Normal: You gain a number of temporary hit points equal to your rogue level and they last for 1 minute.

Section 15: Copyright Notice

Undefeatable: The Collected Feats Sourcebook, Copyright 2009 – 2010, Louis Porter Jr. Design, Inc. Undefeated, Copyright 2011, Louis Porter Jr. Design, Inc.