No realm of magic or machinery is beyond your capacity to create.
Benefit(s): When crafting a magical item, you may choose to have it draw its powers from a technological source, or vice versa. A magic item made technological is not affected by anything that would inhibit magic (such as antimagic fields or mage’s disjunction) but becomes vulnerable to effects that alter technology (such as discharge or antitech field). Likewise, technological items that are built as magic are not subject to effects that affect technology but are subject to spells that alter magic.
In addition, the following item creation feats may be used to craft items which require the other as a prerequisite.
|Standard Feat||Alternative Feat|
|Craft Magical Arms and Armor, Craft Rod||Craft Technological Arms and Armor|
|Brew Potion||Craft Pharmaceutical|
|Craft Wondrous Item, Forge Ring||Craft Technological Item|
|Craft Construct||Craft Robot (you may use this equivocation to add or remove the robot subtype from a construct)|
|Demon Grafter||Craft Cybernetics|
Items made with technological crafting feats are always technological, and items made with magical crafting feats are always magical.
Arcforge: Technology Expanded © 2018, Legendary Games; Authors: Matt Daley, Michael Sayre.