Kobold Press

Feat Descriptions

Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.

The following format is used for all feat descriptions.

Feat Name: The feat’s name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.

Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.

Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.

Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.

Special: Additional unusual facts about the feat.

Combat Feats Prerequisites Benefits Type1 Type2 Type3 Source
Barreling Overrun Str 13, Improved Overrun, Power Attack Overrun multiple targets Combat

AF:CC
Defensive Sunder Str 13, Improved Sunder, Power Attack Sunder weapons used to attack you Combat

AF:CC
Fire in the Hole
BAB +1 When using a ranged splash attack, your target does not receive AC bonuses for cover, sitting, kneeling, or being prone. Combat

AF:SA
Improved Lighten Weapon
Lighten Weapon, BAB +8 You do not suffer a −2 penalty to attack with your Lightened Weapon.
Combat


AF:SA
Lighten Weapon
Str 13, BAB +3 You can wield one weapon type as though it were one size smaller.
Combat


AF:SA
Near and Far Use reach weapons to attack adjacent targets Combat

AF:CC
Opportunity Shot
Rapid Shot, BAB +8 When using a ranged weapon you threaten all squares within 30 ft.
Combat


AF:SA
Pack Attack Gain flanking when allies are flanking Combat Teamwork
AF:CC
Pierce Armor BAB +1 Gain bonuses to hit armored opponents Combat

AF:CC
Provoke Provoke others to attack you Combat

AF:CC
Pull Blow Weapon Focus, 3 ranks in Heal, BAB +3 Reduce damage after rolling Combat

AF:CC
Rampage Str 13, Power Attack, BAB +6 Continue a charge after dropping an opponent Combat

AF:CC
Rank Fighting BAB +1 Suffer no penalties for melee attacks through allies Combat

AF:CC
Reflexive Brace Combat Reflexes, BAB +1 Brace against a charge as an immediate action Combat

AF:CC
Shaft and Shield BAB +1 Wield two-handed spear-like weapons in one hand Combat

AF:CC
Shield Evasion Lightning Reflexes, shield proficiency, base Reflex save +3 Gain a limited evasion ability when using a large shield Combat

AF:CC
Shielded Move Shield proficiency, BAB +3 Prevent attacks of opportunity from a chosen opponent Combat

AF:CC
Sidestep Charge
Dodge Gain a +4 dodge bonus to AC against charge attacks Combat


AF:SA
Skirmishing
Shot on the Run If you move 5 ft. while firing or reloading a ranged weapon, gain a +2 dodge bonus to AC. Combat


AF:SA
Throw and Charge
Quick Draw, Run As a full round action, throw a light or one-handed ranged weapon, draw another, and charge Combat


AF:SA
Weapon Juggle
Dex 13, Quick Draw, Sleight Of Hand 3 ranks You can pick up, sheath, or switch hands with a weapon as a free action Combat

AF:SA
General Feats Prerequisites Benefits Type1 Type2 Type3 Source
Ability Damage Resistance Reduce all ability damage by 2 points General

AF:WB
Accurate Assessment
As a standard action you can learn one current statistical value of a target General


AF:SA
Advanced Alchemy
Craft (alchemy) 10 ranks
Add your Intelligence bonus to the target DC values to resist the effects of alchemical items you create General

AF:SA
Armed Touch
Combat Casting, Spellcraft 9 ranks, BAB +6 Deliver a touch attack the same round you cast the spell. General

AF:VO
Battlecaster
Combat Casting, BAB +6 As a full-attack, cast a spell after the first hit.
General


AF:VO
Bloody Banner Banner class feature Inspires your allies to deal more damage General

AF:CC
Bottoms Up
BAB +1 Drink a potion as a move action that does not provoke attacks of opportunity General


AF:SA
Bravery Treat fear and panic as shaken General

AF:CC
Buckler Mastery Shield Proficiency Gain additional benefits when using a buckler General

AF:CC
Campaigner Endurance Sleep well under any circumstance General

AF:CC
Charmed
Add a +5 bonus to any die roll once per day.
General

AF:VO
Chug
Con 13 Drink two potions with one standard action, retrieve two potions in the same action, apply triple Con to alcoholic beverage count, and +4 Fort saves vs. poisons
General

KQ.COM
Clever Critter Animal Intelligence (1 or 2) You are smarter than other animals General

AF:CC
Conditional Curse
Curse class feature Only suffer from your curse under certain conditions
General


AF:VO
Counterspell Feedback Improved Counterspell Damage casters when countering their spells General

AF:WB
Craft Anywhere
Any item creation feat You can craft anywhere without distractions.
General


AF:SA
Craftsman
You gain a +2 bonus to all Craft checks General

AF:SA
Create Wondrous Creature
CL 5th You can create new creatures
General


AF:SA
Dispel Mastery +3 bonus to dispel checks General

AF:WB
Divine Resistance
Get a +4 bonus to to resist divine spells General

AF:VO
Elemental Boost
Spell Focus (evocation) You do +1 damage per die with one element
General


AF:VO
Expert Healing 3 ranks in Heal Heal 1d4 damage using a healer’s kit General

AF:WB
Extra Extract
Alchemy class feature Prepare 1 additional extract/day General


AF:SA
Extra Familiar Ability to acquire a familiar Summon an additional familiar General

AF:WB
Extra Use
1/day, you may use one of your class abilities again
General


AF:VO
Familiar Concentration Ability to acquire a familiar Familiar can maintain spell concentration General

AF:WB
Familiar Development Ability to acquire a familiar Familiar gains abilities as if 2 levels higher General

AF:WB
Familiar Feat Ability to acquire a familiar Familiar learns a feat General

AF:WB
Familiar Fetch
Ability to acquire a familiar Familiar can retrieve a stored item and place it in your free hand as a full-round action for the familiar and a swift action for you.
General

KQ.COM
Familiar Focus Ability to acquire a familiar Familiar’s abilities are based on your character level General

AF:WB
Familiar Range Extension Ability to acquire a familiar Familiar’s range extends to 100 miles General

AF:WB
Familiar Reincarnation Witch’s familiar class feature New familiars know the spells of former familiars General

AF:WB
Familiar Training Ability to acquire a familiar Familiar can utilize your feats General

AF:WB
Fast Item Creation
Craftsman, Spellcraft 9 ranks
Create items faster
General


AF:SA
Fortune Re-roll 1 result/day General

AF:CC
Frugal Crafting
Any item creation feat or any ranks in Craft Items cost less to make
General


AF:SA
Great Leader Leadership Gain +3 leadership score General

AF:CC
Guarded Casting Combat Casting, BAB +3 Fight defensively while casting spells and activating magic items General

AF:WB
Hardy Brawler
Toughness Gain DR against nonlethal damage General


AF:SA
Hexing Familiar Major hex class feature, witch’s familiar class feature. Familiar performs hexes General

AF:WB
Hidden Flask
Sleight of Hand 1 rank Retrieve a hidden item as a move action, and avoid various attacks of opportunity with a successful Sleight of Hand check with a +2 bonus
General

KQ.COM
Improved Caster Level Ability to cast spells Increase CL by 4, up to character level General

AF:WB
Improved Sleight of Hand
Dex 13, Sleight of Hand as class skill Make a Sleight of Hand skill check as a move action without a -20 penalty
General


AF:SA
Infer Spell Spellbook or witch’s familiar Learn spells from spell trigger or spell completion magic items General

AF:WB
Intimidating Gaze Cha 13 Demoralize foes as a swift action General

AF:CC
Learn Command
Learn a command word to activate a magic device
General


AF:SA
Linked Resistance Ability to acquire a familiar Gain your familiar‘s spell resistance for 1d4 rounds General

AF:WB
Magic Sense
You can sense magic energies
General


AF:VO
Meta Spell
Ability to cast spells without preparation You can learn a metamagically enhanced spell
General


AF:VO
Mind over Body
Con 13 You heal ability damage more quickly than normal General


AF:SA
Minor Damage Reduction
Con 15 Gain DR 1/− General


AF:SA
Modify Mutagen
Mutagen class feature When creating mutagens, you can change the ability score in which you suffer the penalty General


AF:SA
Moral Chameleon Order class feature Change orders quickly and retain some of your prior
training
General

AF:CC
Move as One Mount Training Move when your rider can move General

AF:CC
Mystic Retribution
If your casting is interrupted, make a melee touch attack as an attack of opportunity General


AF:VO
Nimble Mount Dodge, trained in riding Keep your rider out of harm’s way General

AF:CC
On the Go
Dex 13 Retrieve one stored item, drink a potion, or apply an oil as a free action combined with a move action; +4 dodge bonus to AC against certain attacks of opportunity
General

KQ.COM
Opportunity Counterspell

Quicken Spell, 15 ranks in Spellcraft

Counterspell without a readied action General

AF:WB
Organized Inventory
Quick Draw Retrieve an item in your inventory as a free action without provoking an attack of opportunity General


AF:SA
Potent Ability
Add a +1 bonus to the DC to save against all of your spell-like and supernatural abilities General


AF:VO
Potent Divination
Ability to cast a detection spell You learn in one round what would normally take 3 when casting a detect spell
General


AF:VO
Potent Hex Hex class feature +1 to hex DC General

AF:WB
Practice Makes Perfect
Gain a +3 competence bonus when taking 10 or 20 General


AF:SA
Preserve Scroll
Scroll Mastery, Spellcraft 9 ranks Lose two prepared spells or spell slot to not consume a scroll
General


AF:VO
Primeval Fury
BAB +1 As a swift action 1/day, gain a +2 bonus to damage on melee attacks and 10 temporary hp General


AF:SA
Prophetic Dreamer
GM’s permission Gain a prophetic dream once per session.
General


AF:VO
Quick Healing
Heal 1 rank Use first aid or treat poison as a move action. General


AF:VO
Reliable Bombs
Bomb class feature gain a +2 bonus to the DC‘s to resist your bombs General


AF:SA
Rememorize Change a prepared spell in 1 hour General

AF:WB
Robust Health Con 13 +4 to saves against poison and disease General

AF:WB
Savage Critical
When you roll a natural 20, treat your weapon’s critical multiplier as if it were 1 point higher General


AF:VO
Scroll-Slinger
Scribe Scroll, Profession (scribe) 3 ranks, or Craft (calligraphy) 3 ranks. Retrieve a stored scroll as a swift action; +2 to certain Use Magic Device, caster level, and concentration checks
General

KQ.COM
Scroll Mastery
Gain a +4 bonus on CL and Use Magic Device checks to activate scrolls General


AF:VO
Scroll Metamagic
Spellcraft 5 ranks Apply one metamagic effect when casting a spell from a scroll.
General


AF:VO
Seduction Cha 13 Gain bonus to Bluff, Diplomacy, and Charm spells General

AF:WB
Serve Two Masters CL 11, Extra Familiar, witch’s familiar class feature Gain a second set of patron spells General

AF:WB
Shield Inventory
Shield Focus Don’t provoke attacks of opportunity when retrieving a stored item, sheathing a weapon, drinking a potion, applying an oil, or reading a scroll when using a shield
General

KQ.COM
Signature Focus Eschew Materials Create an expensive item that replaces costly spell components General

AF:WB
Size Doesn’t Matter Ignore size penalties when using intimidate General

AF:CC
Somatic Weapon
Weapon Focus, Spellcraft 1 rank You can fulfill a somatic effect when wielding your chosen weapon.
General


AF:VO
Spell Retention
Don’t lose a spell when you fail a concentration check.
General


AF:VO
Strange Revelation
Mystery class feature, Knowledge (religion) 5 ranks The next time you select a revelation or take the Extra Revelation feat, you may select a revelation from another mystery instead of your own. General


AF:VO
Suicide Bomber
Bomb class feature You are prepared to make the ultimate sacrifice to stop your foe. General

AF:SA
Sundering Bomb
Precise Shot, bomb class feature You can use one of your bombs to make a ranged sunder attempt General


AF:SA
Tactical Spellcasting
Dex 13, Dodge, Mobility, Spellcraft 1 rank You can move before and after casting a spell
General


AF:VO
Touch Mastery BAB +1 Use spellcasting ability score on touch attacks General

AF:WB
Touch Spell Control
Spellcraft 1 rank You can choose to have a held touch spell not discharge
General


AF:VO
Two-Wand Technique
Dex 15, Spellcraft 5 ranks You may activate up to two wands with a single standard action General


AF:VO
Usurp Spell 10 ranks in Spellcraft Gain benefits of spell countered General

AF:WB
Wand Casting
Dex 13, Spellcraft 3 ranks You may perform somatic components with a hand holding a wand General


AF:VO
Item Creation Feats Prerequisites Benefits Type1 Type2 Type3 Source
Craft Magic Tattoo CL 9th Tattoo yourself and others with spell effects Item Creation

AF:WB
Metamagic Feats Prerequisites Benefits Type1 Type2 Type3 Source
Concentration Spell
You can extend a spell’s duration by concentrating
Metamagic


AF:VO
Delay Spell Delay the effect of a spell Metamagic

AF:WB
Discriminating Spell 5 ranks in Knowledge (arcana) Alter a spell to affect or not affect a chosen race or creature type Metamagic

AF:WB
Dormant Spell
Cast a spell that can be activated later
Metamagic


AF:VO
Mass Effect Spell Single target spells affect multiple targets Metamagic

AF:WB
Penetrating Spell
Ignore energy resistance
Metamagic


AF:VO
Spiritual Armaments Spell
Spellcraft 5 ranks Create ghostly weapons and armor for undead summons
Metamagic


AF:VO
Transfer Spell
Change a spell’s range from personal to touch
Metamagic


AF:VO
Teamwork Feats Prerequisites Benefits Type1 Type2 Type3 Source
Back to Back Adjacent allies prevent flanking Teamwork

AF:CC
Pack Attack Gain flanking when allies are flanking Teamwork Combat
AF:CC
Soul Mate Sense when your soul mate is in danger and gain a bonus to skill checks used on them Teamwork

AF:WB
Strength in Numbers You and your allies better resist area effects Teamwork

AF:CC
Tag Team Fighting BAB +3 Allies gain attack bonuses on enemies you have hit Teamwork

AF:CC
Team Initiative You and your allies share your best initiative roll Teamwork

AF:CC

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