Native Spell-Like Ability (Monster)

The creature can use a spell-like ability with greater effect when on its native plane.

Prerequisite: Spell-like ability at caster level 6th or higher, any plane of origin other than the Material Plane.

Benefit: Choose one of the creature’s spell-like abilities, subject to the restrictions below. The creature can use that ability as a native spell-like ability three times per day (or less, if the ability normally usable only once or twice per day). When a creature uses a native spell-like ability while on its home (or native) plane, the spell-like ability has an effective caster level of one level higher. All effects dependent on the spell-like ability’s level (such as saving throw DCs and ability to penetrate a lesser globe of invulnerability) are calculated according to the increased caster level. Creatures native to the Material Plane gain no benefit from this feat. The creature can only select a spell-like ability duplicating a spell with a level less than or equal to half its caster level –2.

For a summary, see table below.

Spell Level Align Enlarge Extend Maximize Native Widen
0
1st 4th 4th 4th 8th 6th 8th
2nd 6th 6th 6th 10th 8th 10th
3rd 8th 8th 8th 12th 10th 12th
4th 10th 10th 10th 14th 12th 14th
5th 12th 12th 12th 16th 14th 16th
6th 14th 14th 14th 18th 16th 18th
7th 16th 16th 16th 20th 18th 20th
8th 18th 18th 18th 20th
9th 20th 20th 20th

For example, a creature that uses its spell-like abilities as a 10th-level caster can only make native spell-like abilities duplicating spells of 3rd level or lower.

Special: This feat can be taken multiple times. Each time it is taken, the creature can apply it to a different one of its spell-like abilities.

Section 15: Copyright Notice

Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games.

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