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Crush (Monster)

The creature can land on opponents and crush them under its weight.

Prerequisite: Ability to fly or 5 ranks of Acrobatics, size Large or larger.

Benefit: The creature can land on a foe three or more sizes smaller than itself and deal bludgeoning damage as follows: Large, 2d6; Huge, 2d8; Gargantuan, 4d6; Colossal, 4d8. A creature with this feat deals the indicated damage plus 1–1/2 times its Strength bonus. A crush attack affects as many foes as can fit under the creature’s body. An affected creature must attempt a Reflex save (DC 10 + 1/2 of the creature’s HD + the creature’s Constitution modifier) or be pinned. If the creature wishes to continue the pin, it must make a new CMB check each round. Pinned creatures take damage each round the hold is maintained if they do not escape.

Section 15: Copyright Notice
Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games.