Occultists can select occult feats as bonus feats. Members of other classes can take these feats as long as they meet the prerequisites.
These feats all possess strong ties to spirits, and the spirit realm in which they dwell, and are best suited for Occultists or characters who practice pact magic, though that shouldn’t stop players from taking these feats so long as they justify their choice to the GM’s satisfaction.
Your sense of self is so powerful that you have a reduced chance to fall under the sway of a spirit’s influence.
Prerequisites: Bind spirit class feature.
Benefit: Whenever you make a poor pact with a spirit, the spirit’s influence is not forced upon you unless you fail the binding check by 5 or more.
Normal: Failing a binding check causes you to suffer a spirit’s influence on your personality.
Pact Magic Unbound, Vol. 1. Copyright, 2012, Radiance House. Author(s): Alexander Augunas, Dario Nardi