Occultists can select occult feats as bonus feats. Members of other classes can take these feats as long as they meet the prerequisites.
These feats all possess strong ties to spirits, and the spirit realm in which they dwell, and are best suited for Occultists or characters who practice pact magic, though that shouldn’t stop players from taking these feats so long as they justify their choice to the GM’s satisfaction.
You can coax additional power from your spirits.
Prerequisites: Bind spirit class feature.
Benefit: Whenever you forge a good pact with a spirit, you gain its capstone empowerment ability if your binding check exceeds its binding DC by 5 or more.
Special: A warshade who selects this feat can gain access to a spirit’s major granted ability. In order to gain a spirit’s major granted ability, a warshade must beat the spirit’s binding DC by 15 instead of the usual 10. If the warshade beats the spirit’s binding DC by 20 or more, he also recieves the spirit’s capstone empowerment. This ability replaces this feat’s usual benefits.
Normal: Your binding check must exceed the spirit’s binding DC by 10 or more in order to gain its capstone empowerment ability.
Pact Magic Unbound, Vol. 1. Copyright, 2012, Radiance House. Author(s): Alexander Augunas, Dario Nardi