Alluria Publishing

Alluria Publishing Feat Tree

Feat Descriptions

Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.

The following format is used for all feat descriptions.

Feat Name: The feat’s name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.

Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.

Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.

Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.

Special: Additional unusual facts about the feat.

Feat Prerequisites Benefits Type1 Type2 Type3 Source
Combat Feats Prerequisites Benefits Type1 Type2 Type3 Source







General Feats Prerequisites Benefits Type1 Type2 Type3 Source
Aberration Abolisher Zif
+1 racial bonus to attack rolls against aberrations General


RR:CUR
Arcane Aptitude
Boggle +1 to DC of a spell from a magic item you activated General


RR:CUR
Arcane Ruin
Boggle, 6th level Damage a magic item and cause that item to become broken General


RR:CUR
Archaic Ferocity
Mahrog, BAB +10 Improvised weapon have critical threat range of 19-20 x3. General


RR:CUR
Bargain
Numistian, Wis 15 Add Wisdom modifier as a bonus to Appraise and Diplomacy checks General


RR:CUR
Bestial Defense Mahrog Skin of beast grants +1 resistance bonus to Reflex and Fortitude saves General


RR:CUR
Big Hands Taddol, Str 15 Wield a one-handed melee weapon as though it was a light weapons General


RR:CUR
Big Spinner
Entobian, Larvite Use create silk additional two times per day to create 50-foot rope General


RR:CUR
Bite Me
Kval
Those who make bite attacks against you take 1d3 Str damage General


RR:CUR
Boiling Steam
Relluk, Con 13 Add your Con bonus (if any) to damage caused by breath of steam General


RR:CUR
Booby Trap
Boggle, Spring Loaded,3 ranks in Knowledge (engineering) 1st melee attackvs. you prompts attack of opportunity vs. triggering foe General


RR:CUR
Boon of Bones Obitu, Character level 5 Gain DR 1 / bludgeoning General


RR:CUR
Brute Strength
Mahrog, Str 15 +4 to Str checks made to break or burst objects with a sudden force General


RR:CUR
Chaotic Surge Xax Deal +1d6 damage of random energy type on confirmed critical hit General


RR:CUR
Choose the One Xax, One of Few Instead of rolling for your we are one racial trait, choose one trait General


RR:CUR
Club and Spear Mahrog, Proficient with weapon, Str 15 Increase damage of club or spear weapons by one step General


RR:CUR
Collective Intellect Zif, Int 15, Wis 15 +2 racial bonus on all untrained Knowledge skill checks General


RR:CUR
Corrosive Ichor
Kval, Character level 6
Weapon or unarmed striking you takes 1 or 1d3 damage, respectively General


RR:CUR
Crystal Gore Relluk, BAB +1 Gain a natural gore attack that does 1d8 piercing damage General


RR:CUR
Deathbane Touch Obitu 1/day, touch undead to regain 1d8 hp, conveys vivification virus General


RR:CUR
Death Drain Obitu, Deathbane Touch Gain Deathbane Touch 3/day, can be part of melee attack General


RR:CUR
Death Spawn Obitu Increase negative energy resistance by 5 and +4 to saves vs. death General


RR:CUR
Deep Roots
Oakling As move action, root in place to gain +5 to CMD vs. bull rush and trip
General


RR:CUR
Dodgy
Kval, Dex 15 +1 dodge bonus to AC against melee attacks of Medium or larger foes General


RR:CUR
Elemental Acclimation Squole Your racial energy resistance increases to be equal to your level General


RR:CUR
Elemental Fist Squole Deal an +1d4 energy damage on a successful unarmed melee attack General

RR:CUR
Elemental Grasp Squole With light or no armor, deal + 1d6 energy damage during a grapple General


RR:CUR
Element Manifestation Squole 1/ round, use a spell-like ability based on chosen elemental subtype General

RR:CUR
Elude Grasp Zif +2 racial bonus on your CMD General

RR:CUR
Evade Grasp Squole 1/ day, when an opponent succeeds at grappling you, the check fails General

RR:CUR
Extra Inspirational Muse
Use the touch of the muse racial trait one additional time per day General

RR:CUR
Fantastic Tongue Mogogol +10-foot range and +2 on grapple checks for grasping tongue racial trait General

RR:CUR
Fearless Oakling, Wis 15. If panicked or frightened, you are instead shaken General

RR:CUR
Flaming Gore
Relluk, Crystal Gore 1/day, cause an additional 1d8 fire damage with gore attack General

RR:CUR
Flee to Shelter Zif, Dex 13 Retract into your protective shell as a move action General

RR:CUR
Four Eyes, Four Ears Taddol Roll twice for a saving throw vs. blindness or deafness,take best result General

RR:CUR
Gamble Fate Numistian Use bribe fate trait without losing hp, if success lose double hp General

RR:CUR
Glowworm
Entobian, Larvite Shed or extinguish torch-light from abdomen as free action General


RR:CUR
Golden Destiny Numistian, Wis 15, Character
Level 7
With bribe fate trait, gain Wis modifier bonus to 2nd save General


RR:CUR
Golden Eye Numistian Sense coins trait also applies to all things made of gold metal General


RR:CUR
Heavenly Presence Muse, Character Level 7 Gain the benefit of unearthly presence trait regardless of hit points General


RR:CUR
Honed Senses Squole, Wis 13 Your blindsight range extends 5x your Wis bonus in feet General


RR:CUR
Indomitable Will Mogogol, Wis 15, Uncanny Will Become immune to enchantment effects General


RR:CUR
Innate Two-Weapon Fighting Taddol, Two-Weapon Fighting, Dex 15 Take no penalty on attack rolls for fighting with two shed light General


RR:CUR
Inspire Courage Muse, Cha 15 Allies within 50 feet gain a +2 morale bonus to saves vs. fear effects General


RR:CUR
Into the Rough
Kval Ignore effects of difficult terrain when making 5-foot step General


RR:CUR
Jury-Rig
Boggle, item creation feat related to the item in question Wear a magic item in wrong slot and gain its effect normally General


RR:CUR
Larvite Lifer
Entobian, Larvite, Character level 6. Permanently grow to Medium size, mid-legs do 1d6 damage General


RR:CUR
Leaping Strike Mogogol, BAB +3 When charging, make both a bull rush and a basic melee attack General


RR:CUR
Liquefy Evade Grasp, Squole 1/ day, automatically escape a grapple or bonds General


RR:CUR
Luck of the Beast
Anumus, 6th level, Bestial Fortitude or
Bestial Reflexes traits
Reroll a failed Fortitude or Reflex save based on racial trait
General

RR:CUR
Manifest Claws
Anumus, Species with claws
Claws natural attack, 1d4 (x2) damage
General

RR:CUR
Manifest Form
Anumus, 12th level, Wis 13
Beast shape I spell-like ability, 1/day for 1 hour, limited species
General

RR:CUR
Manipulate Probability Xax, Wis 13 Wis bonus/day, roll 5d4 instead of 1d20 for a skill check, save, or hit roll General

RR:CUR
Mantis Grab
Entobian, Str 15 Grapple using mid-legs, or increase CMB and CMD for four limb use General

RR:CUR
Mighty Oak
Oakling, BAB +6. Your melee reach improves by 5 feet.
General

RR:CUR
Mismatched Gem Relluk Keep the AC of the majority, but gain bonus racial trait of an odd gem General

RR:CUR
Money is Power Numistian 1/day, eat 100 gp to add a +4 to either Str, Con, or Dex for 1 min/HD General

RR:CUR
Monkey Wrench
Boggle, 3 ranks in Disable Device Reroll a failed Disable Device check and use the second result General


RR:CUR
Natural Instinct
Anumus +2 racial bonus on Knowledge (nature) and Survival checks
General

RR:CUR
One of Few Xax Exclude two traits from your We Are One racial trait roll General

RR:CUR
One with Wood
Oakling Gain +2 to damage rolls when using a wooden weapon
General

RR:CUR
Penny Saved Numistian With money is life, 3 gp/hp damage drops into your square, max 48 gp General

RR:CUR
Plague Born Obitu You are immune to all non-magical diseases General

RR:CUR
Poisonous
Entobian Unarmed or natural attacks against you cause 1 Con damage to attacker General

RR:CUR
Prepare for Metamorphosis
Entobian, Larvite Prerequisite for metamorphosis feats, as Toughness feat until then General

RR:CUR
Primeval Brutality Mahrog, base attack bonus +5, Str 15 +2 competence bonus to damage with improvised weapons General

RR:CUR
Quick Retreat Zif, Flee to Shelter, character level 7
Retract into your shell in place of a 5-foot step General

RR:CUR
Reflex of Two Taddol 1/ day, roll twice for a Reflex save and take the best result General

RR:CUR
Resilient Spirit Relluk, character level 10 If slain, implant soul crystal in new body within 7 days to restore life General

RR:CUR
Retune Resistance Xax, Character Level 7 Reroll for Chaotic Resistance energy type and increase value by 5 General

RR:CUR
Rising Steam Relluk, character level 6 Range of breath of steam trait becomes 10 feet General

RR:CUR
Rolling Shell
Zif 1/ round, take a five-foot step while withdrawn into your shell General

RR:CUR
Savage Beating Mahrog, BAB +8, Primeval Brutality, Str 17 +2 competence bonus to hit with improvised weapons General

RR:CUR
See More Evil
Kval, Wis 15 Use detect evil racial trait number per day equal to Wisdom modifier General


RR:CUR
Servitor’s Diplomacy
Anumus +2 racial bonus on Diplomacy and either Sense Motive or Bluff General

RR:CUR
Shielding Sap
Oakling, Character level 5 When at ¼ max hp, protective sap natural armor increases by 2
General

RR:CUR
Song of the Muse Muse, 3 ranks in Perform skill Use the touch of the muse racial trait at a range of up to 50 feet General

RR:CUR
Spring Loaded Boggle, 1 rank in Knowledge (engineering) Make a single melee attack on 1st round before initiative begins General

RR:CUR
Steamed Relluk Use breath of steam an additional time per day General

RR:CUR
Strongfoot Zif You are immune to trip and may stand up from prone as a swift action General

RR:CUR
Summon Weapon Xax 1/day, summon Memory of Conflict weapon as swift action General

RR:CUR
Sun Loving
Oakling, Character level 6. You can use sun heal one additional time per day
General

RR:CUR
Superior Two-Weapon Fighting Take no penalty on attack rolls for fighting with two weapons General

RR:CUR
Taste of Blood
Anumus, Vicious Bite, BAB +6 Score a hit with bite to gain a +2 to bite attack roll next round
General

RR:CUR
Thorns
Oakling +1 point of piercing damage with an unarmed attack
General

RR:CUR
Tongue Lash Fantastic Tongue, Mogogol Use tongue as whip, as primary or secondary proficient attack General

RR:CUR
Tricky Target
Kval +1 dodge bonus to AC against ranged attacks General


RR:CUR
Triple Jointed Obitu +4 to CMD vs. grapple and +2 racial bonus on Escape Artist checks General


RR:CUR
Twincast Spell Taddol Metamagic (2 slots higher), cast two twincast spells at same time General


RR:CUR
Twinspike
Entobian, Two-weapon fighting Combine mid-leg attacks into one, increase number of damage dice to 2 General

RR:CUR
Uncanny Will Mogogol +3 resistance bonus on saving throws vs. enchantment effects General

RR:CUR
Vicious Bite
Anumus Bite natural attack, 1d6 (x2) damage
General

RR:CUR
Vile Vendetta Kval +2 to attack and damage against target that recently attacked you General


RR:CUR
Waking Dream
Muse, Int 15 Cast dream once per day as a spell-like ability, with limitations General


RR:CUR
Waterjot Mogogol Run over the surface of water without sinking General


RR:CUR
Wicked Thorns
Oakling, Thorns Creature striking you unarmed takes 1d3 piercing damage
General

RR:CUR
Will of Two Taddol 1/ day, roll twice for a Will save and take the best result General

RR:CUR
Wings of a Dream
Muse, Character Level 5 No damage from falling if you are able to make standard actions General

RR:CUR
Item Creation Feats
Prerequisites Benefits Type1 Type2 Type3 Source
Arcane Craft
Boggle, Int 15 Create a magic item without item creation feat, adds +5 to DC Item Creation


RR:CUR
Metamorphosis Feats Prerequisites Benefits Type1 Type2 Type3 Source
Coleophite Entobian, Larvite, Prepare for Metamorphosis, Character level 7 Permanently transform into beetle-like entobian Metamorphosis


RR:CUR
Eulite
Entobian, Larvite, Prepare for Metamorphosis, Character level 9 Permanently transform into moth-like entobian Metamorphosis


RR:CUR
Farfalite
Entobian, Larvite, Prepare for Metamorphosis, Character level 8 Permanently transform into butterfly-like entobian Metamorphosis


RR:CUR
Matron
Entobian, Larvite, Prepare for Metamorphosis, Character level 15 Permanently transform into queen entobian, combine any two others Metamorphosis


RR:CUR
Moscanite
Entobian, Larvite, Prepare for Metamorphosis, Character level 7 Permanently transform into fly-like entobian Metamorphosis


RR:CUR
scroll to top