Feats

Feats Database

Abundant Revelations
Accursed Critical (Critical)
Accursed Hex
Acrobatic
Acrobatic Steps
Additional Traits
Adept Champion
Adept Channel
Advanced Ranger Trap
Alertness
Alignment Channel
Allied Spellcaster (Teamwork)
Altitude Affinity
Amplified Rage (Teamwork)
Andoren Falconry
Animal Affinity
Antagonize
Arcane Blast
Arcane Insight
Arcane Jinxer
Arcane School Spirit
Arcane Shield
Arcane Talent
Arcane Vendetta
Area Jinx
Aspect of the Beast
Athletic
Augment Summoning
Babble-Peddler
Back to Back (Teamwork)
Bestow Hope
Betrayer
Bewildering Koan
Black Marketeer
Blighted Critical (Critical)
Blighted Critical Mastery
Bloatmage Initiate
Blood of Heroes (Luck)
Blood Ties
Blood Vengeance
Bloodletting
Bolster Jinx
Bolstered Resilience
Boon Companion
Branded for Retribution
Breadth of Experience
Butterfly’s Sting (Critical)
Careful Speaker
Cartwheel Dodge
Caustic Slur
Channel Smite, Greater
Channeled Revival
Channeled Shield Wall
Channeling Scourge
Childlike
Cloud Step
Combat Casting
Combat Medic (Teamwork)
Command Undead
Companion Figurine
Conceal Scent
Contingent Channeling
Cooperative Crafting
Corsair of Taldor
Cosmopolitan
Create Reliquary Arms and Shields
Create Sanguine Elixir
Crusader's Flurry
Cypher Magic
Cypher Script
Dark Adept
Deceitful
Deceptive Exchange
Deep Drinker
Deepsight
Defending Eidolon
Deft Hands
Deft Shootist Deed (Grit)
Demonic Obedience
Deny Death
Desert Dweller
Destroy Identity
Destructive Dispel
Detect Expertise
Die for Your Master
Diehard
Dilettante
Dimensional Agility
Dimensional Assault
Dimensional Dervish
Dimensional Maneuvers
Dimensional Savant
Discordant Voice
Disorienting Maneuver
Dispel Synergy
Dispelling Critical (Critical)
Dispelling Fist
Disposable Weapon
Disruptive Recall
Distant Jinx
Divination Guide
Divine Deception
Divine Interference
Diviner’s Delving
Double Bane
Draconic Defender
Draconic Discipline
Dragonbane Aura
Duck and Cover (Teamwork)
Eagle Eyes
Eclectic
Effortless Trickery
Eldritch Heritage
Elemental Channel
Elemental Focus
Elemental Focus, Greater
Elusive Redirection
Endurance
Ensemble (Teamwork)
Escape Route (Teamwork)
Eschew Materials
Evolved Familiar
Expanded Arcana
Experienced Vagabond
Expert Driver
Exploit Lore
Extended Bane
Extra Arcana
Extra Arcane Pool
Extra Bane
Extra Bombs
Extra Cantrips or Orisons
Extra Channel
Extra Discovery
Extra Evolution
Extra Gnome Magic
Extra Grit (Grit)
Extra Hex
Extra Ki
Extra Lay On Hands
Extra Mercy
Extra Performance
Extra Rage
Extra Rage Power
Extra Ranger Trap
Extra Revelation
Extra Rogue Talent
Extra Summons
Eye of the Arclord
Eyes of Judgment
Fascination Jinx
Fast Crawl
Fast Drinker
Fast Empathy
Fast Healer
Favored Defense
Favored Judgment
Fearless Aura
Fearsome Finish
Fey Foundling
Field Repair
Fiendish Facade
Fiendish Heritage
Fight On
Fire God's Blessing
Fire Music
Fleet
Focused Eidolon
Fortune Teller
Fox Shape (Kitsune)
Free Spirit
Friendly Switch
Furious Finish
Galley Slave
Gliding Steps
Glorious Heat
Gnome Trickster
Go Unnoticed
Godless Healing
Grant Initiative
Great Fortitude
Greater Eldritch Heritage
Green Faith Acolyte
Groundling
Guided Hand
Gunslinger
Gunsmithing
Harmonic Sage
Harmonic Spell
Harrowed
Hellcat Stealth
Helpless Prisoner
Hermean Blood
Heroic Defiance
Heroic Recovery
Hero’s Fortune (Luck)
Implant Bomb
Improved Back to Back (Teamwork)
Improved Channel
Improved Counterspell
Improved Eldritch Heritage
Improved Familiar
Improved Great Fortitude
Improved Iron Will
Improved Lightning Reflexes
Improved Monster Lore
Improved Share Spells
Improved Stalwart
Improved Stonecunning
Insightful Gaze
Instant Judgment
Intimidating Bane
Intimidating Gaze
Invoke Primal Instinct
Iomedaean Sword Oath
Iron Will
Ironguts
Ironhide
Jackal Heritage
Jinx Alchemy
Judgment Surge
Keen Scent
Ki Stand
Knockout Artist
Leadership
Leaf Singer
Leaping Shot Deed (Grit)
Learn Ranger Trap
Life Lure
Light Step
Lightning Reflexes
Lingering Performance
Luck of Heroes (Luck)
Lucky Halfling
Magical Aptitude
Major Spell Expertise
Malicious Eye
Master Alchemist
Master Craftsman
Master of the Ledger
Master of Wonders
Maximized Spellstrike
Menacing Bane
Merciful Bane
Merciless Rush
Mercy, Greater
Minor Spell Expertise
Minotaur's Charge
Moonlight Summons
Mystic Stride
Natural Spell
Necromantic Affinity
Nimble Moves
Nimble Natural Summons
No Name (Grit)
Noble Scion
Oracular Intuition
Ordered Mind
Painful Anchor
Parry Spell
Pass For Human
Persuasive
Pesh Euphoria
Pesh Healing
Pesh Rejuvenation
Planar Preservationist
Planar Wild Shape
Powerful Shape
Practiced Tactician
Preferred Spell
Prodigy
Prophetic Visionary
Protector's Strike
Pure Faith
Quick Channel
Quick Wild Shape
Racial Heritage
Radiant Charge
Raging Brutality
Raging Deathblow
Raging Hurler
Raging Throw
Raging Vitality
Razortusk
Reject Poison
Remote Bomb
Resilient Eidolon
Reward of Grace
Reward of Life
Rhetorical Flourish
Ricochet Shot Deed (Grit)
Ricochet Splash Weapon
Righteous Healing
Rugged Northerner
Run
Sacred Summons
Sahir-Afiyun
Sandwalker
Scholar
Sea Legs
Secret Signs
Secret Stash Deed (Grit)
Selective Channeling
Self-Sufficient
Sense Link
Shade of the Uskwood
Shadow Dodge
Shadow Gambit
Shake It Off (Teamwork)
Shapeshifter Foil
Shapeshifting Hunter
Shaping Focus
Shared Insight
Shared Judgment
Sharp Senses
Shatter Resolve
Shielded Caster (Teamwork)
Shingle Runner
Signature Deed (Grit)
Sin Seer
Skeleton Summoner
Skill Focus
Skilled Driver
Slayer’s Knack
Sluggish Jinx
Sly Draw
Smell Fear
Sneaking Precision
Sneaky Vagabond
Sociable
Sorcerous Bloodstrike
Spear Dancer
Spell Bane
Spell Bluff
Spell Focus
Spell Focus, Greater
Spell Hex
Spell Mastery
Spell Penetration
Spell Penetration, Greater
Spell Perfection
Spell Specialization
Spell Specialization, Greater
Spellsong
Spider Step
Splash Weapon Mastery
Splintering Weapon
Split Hex
Split Major Hex
Spontaneous Metafocus
Squash Flat
Stalwart
Starlight Summons
Stealth Synergy (Teamwork)
Stealthy
Steel Soul
Stoic
Stone Read
Stone Sense
Stone Singer
Stone-Faced
Storm-Lashed
Strong Comeback
Summoner’s Call
Sunlight Summons
Superior Summoning
Sure Grasp
Survivor
Swift Kitsune Shapechanger (Kitsune)
Taldan Conscript
Taldan Knight
Taldan Squire
Taunt
Team Pickpocketing (Teamwork)
Tenacious Transmutation
Theurgy
Thoughtful Discernment
Totem Spirit
Toughness
Trapper’s Setup
Turn Undead
Ultimate Mercy
Ultimate Resolve
Uncanny Alertness
Uncanny Concentration
Undead Master
Undermining Exploit
Unsanctioned Detection
Unsanctioned Knowledge
Urban Forager
Varisian Tattoo
Vermin Heart
Versatile Channeler
Versatile Jinxer
Vigilant Eidolon
Voice of the Sibyl
Wand Dancer
War Singer
Warrior Priest
Welcome Pain
Well-Prepared
Wild Empathy, Greater
Wild Speech
Witch Knife
Word of Healing
Worst Case Jinx

Types of Feats

Accursed Critical
Adder Strike (Combat)
Advanced Defensive Combat Training (Combat, Faction)
Agile Maneuvers (Combat)
Aldori Dueling Mastery (Combat)
Amateur Gunslinger (Combat)
Ammo Drop (Combat)
Ankle Biter (Combat, Goblin)
Arc Slinger (Combat)
Arcane Armor Mastery (Combat)
Arcane Armor Training (Combat)
Arcane Strike (Combat)
Armor Proficiency, Heavy (Combat)
Armor Proficiency, Light (Combat)
Armor Proficiency, Medium (Combat)
Back to Back (Teamwork)
Bashing Finish (Combat)
Belier's Bite (Combat)
Binding Throw (Combat)
Blade Binder (Combat)
Bleeding Critical (Combat, Critical)
Blighted Critical
Blighted Critical, Greater
Blind-Fight (Combat)
Blind-Fight, Greater (Combat)
Blinding Critical (Combat, Critical)
Blinding Flash (Combat)
Bloody Assault (Combat)
Bloody Vengeance (Combat)
Bludgeoner (Combat)
Boar Ferocity (Combat)
Boar Shred (Combat)
Boar Style (Combat, Style)
Body Shield (Combat)
Bodyguard (Combat)
Bonebreaker (Combat)
Bounding Hammer (Combat)
Break Guard (Combat)
Broken Wing Gambit (Combat, Teamwork)
Brutal Grappler (Combat, Teamwork)
Bull Rush, Greater (Combat)
Bull Rush Strike (Combat)
Bullseye Shot (Combat)
Catch Off-Guard (Combat)
Cavalry Formation (Combat, Teamwork)
Channel Smite (Combat)
Charge of the Righteous (Combat)
Charge Through (Combat)
Charging Hurler (Combat)
Chokehold (Combat)
Circling Offense (Combat, Teamwork)
Cleave (Combat)
Cleaving Finish (Combat)
Close-Quarters Thrower (Combat)
Clustered Shots (Combat)
Cockatrice Strike (Combat)
Combat Expertise (Combat)
Combat Patrol (Combat)
Combat Reflexes (Combat)
Combat Style Master (Combat)
Coordinated Charge (Combat, Teamwork)
Coordinated Defense (Combat, Teamwork)
Coordinated Maneuvers (Combat, Teamwork)
Cornugon Shield (Combat)
Cornugon Smash (Combat)
Cornugon Stun (Combat)
Cornugon Trip (Combat)
Covering Defense (Combat)
Crane Riposte (Combat)
Crane Style (Combat, Style)
Crane Wing (Combat)
Crippling Critical (Combat, Critical)
Critical Focus (Combat)
Critical Mastery (Combat, Critical)
Crossbow Mastery (Combat)
Crusader's Fist (Combat)
Crushing Blow (Combat)
Darting Viper (Combat)
Dastardly Finish (Combat)
Dazing Assault (Combat)
Dazzling Display (Combat)
Deadly Aim (Combat)
Deadly Finish (Combat)
Deadly Stroke (Combat)
Deafening Critical (Combat, Critical)
Death from Above (Combat)
Death or Glory (Combat)
Deathless Initiate (Combat)
Deathless Master (Combat)
Deathless Zealot (Combat)
Defensive Combat Training (Combat)
Defensive Weapon Training (Combat)
Deflect Arrows (Combat)
Demon Hunter (Combat)
Dervish Dance (Combat)
Desperate Battler (Combat)
Destroyer's Blessing (Combat)
Devastating Strike (Combat)
Dirty Trick, Greater (Combat)
Disarm, Greater (Combat)
Disarming Strike (Combat)
Disengaging Feint (Combat)
Disengaging Flourish (Combat)
Disengaging Shot (Combat)
Disorienting Blow (Combat)
Disrupting Shot (Combat)
Disruptive (Combat)
Distance Thrower (Combat)
Djinni Spin (Combat)
Djinni Spirit (Combat)
Djinni Style (Combat)
Dodge (Combat)
Domain Strike (Combat)
Dorn-Dergar Master (Combat)
Double Slice (Combat)
Drag, Greater (Combat)
Drag Down (Combat)
Dragon Ferocity (Combat)
Dragon Roar (Combat)
Dragon Style (Combat)
Dramatic Display (Combat, Performance)
Dreadful Carnage (Combat)
Drunken Brawler (Combat)
Earth Child Binder (Combat)
Earth Child Style (Combat, Style)
Earth Child Topple (Combat)
Efreeti Stance (Combat)
Efreeti Style (Combat, Style)
Efreeti Touch (Combat)
Eldritch Claws (Combat)
Elemental Fist (Combat)
Elephant Stomp (Combat)
Elusive Redirection (Combat)
Elven Accuracy (Combat)
Enfilading Fire (Combat, Teamwork)
Enforcer (Combat)
Enhanced Ki Throw (Combat)
Equipment Trick (Combat)
Escape Route (Combat, Teamwork)
Exhausting Critical (Combat, Critical)
Exotic Weapon Proficiency (Combat)
False Opening (Combat)
Far Shot (Combat)
Fearsome Barricade (Combat, Faction)
Feint, Greater (Combat)
Feint Partner (Combat, Teamwork)
Feinting Flurry (Combat)
Felling Escape (Combat)
Felling Smash (Combat)
Feral Combat Training (Combat)
Ferocious Tenacity (Combat)
Final Embrace (Combat)
Final Embrace Horror (Combat)
Final Embrace Master (Combat)
Firebrand (Combat)
Flagbearer (Combat)
Flanking Foil (Combat)
Focused Discipline (Combat)
Focused Shot (Combat)
Following Step (Combat)
Fortified Armor Training (Combat)
Furious Focus (Combat)
Fury's Fall (Combat)
Fury's Snare (Combat)
Gang Up (Combat)
Gore Fiend (Combat)
Gorgon's Fist (Combat)
Gory Finish (Combat)
Grapple, Greater (Combat)
Great Cleave (Combat)
Halfling Slinger (Combat)
Hamatula Grasp (Combat)
Hamatula Strike (Combat)
Hamatulatsu (Combat)
Hammer the Gap (Combat)
Haunted Gnome (Combat)
Haunted Gnome Assault (Combat)
Haunted Gnome Shroud (Combat)
Hellcat Pounce (Combat)
Hero’s Display (Combat, Performance)
Hex Strike (Combat)
Hold the Blade (Combat)
Horse Master (Combat)
Impact Critical Shot (Combat, Critical)
Impaling Critical (Combat, Critical)
Improved Blind-Fight (Combat)
Improved Bull Rush (Combat)
Improved Charging Hurler (Combat)
Improved Cleaving Finish (Combat)
Improved Critical (Combat)
Improved Devastating Strike (Combat)
Improved Dirty Trick (Combat)
Improved Disarm (Combat)
Improved Drag (Combat)
Improved Feint (Combat)
Improved Feint Partner (Combat, Teamwork)
Improved Feinting Flurry (Combat)
Improved Grapple (Combat)
Improved Impaling Critical (Combat, Critical)
Improved Initiative (Combat)
Improved Ki Throw (Combat)
Improved Overrun (Combat)
Improved Precise Shot (Combat)
Improved Rending Fury (Combat)
Improved Reposition (Combat)
Improved Second Chance (Combat)
Improved Shield Bash (Combat)
Improved Sidestep (Combat)
Improved Snap Shot (Combat)
Improved Steal (Combat)
Improved Sunder (Combat)
Improved Trip (Combat)
Improved Two-Weapon Feint (Combat)
Improved Two-Weapon Fighting (Combat)
Improved Unarmed Strike (Combat)
Improved Vital Strike (Combat)
Improved Whip Mastery (Combat)
Improvised Weapon Mastery (Combat)
In Harm’s Way (Combat)
Indomitable Mount (Combat, Local)
Intimidating Prowess (Combat)
Jaguar Pounce (Combat)
Janni Rush (Combat)
Janni Style (Combat, Style)
Janni Tempest (Combat)
Jawbreaker (Combat)
Juggle Load (Combat)
Ki Diversity (Combat, Faction)
Ki Throw (Combat)
Kirin Path (Combat)
Kirin Strike (Combat)
Kirin Style (Combat, Style)
Landing Roll (Combat)
Large Target (Combat)
Lead from the Back (Combat, Goblin)
Let Them Come (Combat, Faction)
Lightning Stance (Combat)
Lookout (Combat, Teamwork)
Low Profile (Combat)
Lunge (Combat)
Mantis Style (Combat, Style)
Mantis Torment (Combat)
Mantis Wisdom (Combat)
Manyshot (Combat)
Marid Coldsnap (Combat)
Marid Spirit (Combat)
Marid Style (Combat, Style)
Martial Weapon Proficiency (Combat)
Massed Charge (Combat, Local)
Master Combat Performer (Combat)
Master Siege Engineer (Combat)
Masterful Display (Combat, Performance)
Measured Response (Combat)
Medusa's Wrath (Combat)
Missile Shield (Combat)
Mobility (Combat)
Mocking Dance (Combat, Performance)
Monastic Legacy (Combat)
Monkey Lunge (Combat)
Monkey Moves (Combat)
Monkey Shine (Combat)
Monkey Style (Combat, Style)
Moonlight Stalker (Combat)
Moonlight Stalker Feint (Combat)
Moonlight Stalker Master (Combat)
Mounted Archery (Combat)
Mounted Combat (Combat)
Mounted Onslaught (Combat, Local)
Mounted Shield (Combat)
Mounted Skirmisher (Combat)
Multiweapon Fighting (Combat)
Murderer’s Circle (Combat, Performance)
Neckbreaker (Combat)
Net Adept (Combat)
Net and Trident (Combat)
Net Maneuvering (Combat)
Net Trickery (Combat)
Nightmare Fist (Combat)
Nightmare Striker (Combat)
Nightmare Weaver (Combat)
Opening Volley (Combat)
Osyluth Guile (Combat)
Outflank (Combat, Teamwork)
Overrun, Greater (Combat)
Pack Attack (Combat, Teamwork)
Paired Opportunists (Combat, Teamwork)
Panther Claw (Combat)
Panther Parry (Combat)
Panther Style (Combat, Style)
Parting Shot (Combat)
Passing Trick (Combat)
Penetrating Strike (Combat)
Penetrating Strike, Greater (Combat)
Perfect Strike (Combat)
Performance Weapon Mastery (Combat)
Performing Combatant (Combat)
Pin Down (Combat)
Pinning Knockout (Combat)
Pinning Rend (Combat)
Pinpoint Poisoner (Combat)
Pinpoint Targeting (Combat)
Piranha Strike (Combat)
Point Blank Master (Combat)
Point-Blank Shot (Combat)
Power Attack (Combat)
Precise Shot (Combat)
Precise Strike (Combat, Teamwork)
Prone Shooter (Combat)
Prone Slinger (Combat)
Punishing Kick (Combat)
Pushing Assault (Combat)
Quarterstaff Master (Combat)
Quick Bull Rush (Combat)
Quick Dirty Trick (Combat)
Quick Dirty Trick (Combat)
Quick Drag (Combat)
Quick Draw (Combat)
Quick Reposition (Combat)
Quick Steal (Combat)
Quivering Palm Adept (Combat)
Quivering Palm Versatility (Combat)
Rapid Grappler (Combat)
Rapid Grappler (Combat)
Rapid Reload (Combat)
Rapid Reload (Combat)
Rapid Shot (Combat)
Ray Shield (Combat)
Rebounding Leap (Combat)
Rebuffing Reduction (Combat)
Rending Claws (Combat)
Rending Fury (Combat)
Rending Fury, Greater (Combat)
Reposition, Greater (Combat)
Repositioning Strike (Combat)
Revelation Strike (Combat)
Rhino Charge (Combat)
Ride-by Attack (Combat)
Riptide Attack (Combat)
Roll With It (Combat, Goblin)
Saddle Shrieker (Combat, Goblin)
Sap Adept (Combat)
Sap Master (Combat)
Sap Master (Combat)
Savage Display (Combat, Performance)
Saving Shield (Combat)
School Strike (Combat)
School Strike (Combat)
Scorpion Style (Combat)
Second Chance (Combat)
Seize the Moment (Combat, Teamwork)
Serpent Lash (Combat)
Serpent Lash, Greater (Combat)
Shadow Strike (Combat)
Shaitan Earthblast (Combat)
Shaitan Skin (Combat)
Shaitan Style (Combat, Style)
Shatter Defenses (Combat)
Shield Focus (Combat)
Shield Focus, Greater (Combat)
Shield Master (Combat)
Shield Specialization, Greater (Combat)
Shield of Swings (Combat)
Shield Proficiency (Combat)
Shield Slam (Combat)
Shield Specialization (Combat)
Shield Wall (Combat, Teamwork)
Shot on the Run (Combat)
Shrewd Tactician (Combat)
Sickening Critical (Combat, Critical)
Sidestep (Combat)
Siege Commander (Combat)
Siege Engineer (Combat)
Siege Gunner (Combat)
Simple Weapon Proficiency (Combat)
Slaying Sprint (Combat)
Sleeper Hold (Combat)
Sliding Axe Throw (Combat)
Sling Flail (Combat)
Smash (Combat)
Snake Fang (Combat)
Snake Sidewind (Combat)
Snake Style (Combat, Style)
Snap Shot (Combat)
Snap Shot, Greater (Combat)
Snapping Turtle Clutch (Combat)
Snapping Turtle Shell (Combat)
Snapping Turtle Style (Combat, Style)
Snatch Arrows (Combat)
Sorcerous Strike (Combat)
Spellbreaker (Combat)
Spiked Destroyer (Combat)
Spinning Throw (Combat)
Spirited Charge (Combat)
Spring Attack (Combat)
Stabbing Shot (Combat)
Stage Combatant (Combat)
Staggering Critical (Combat, Critical)
Stance of the Xorn (Combat)
Stand Still (Combat)
Steady Engagement (Combat)
Steal, Greater (Combat)
Step Up (Combat)
Step Up and Strike (Combat)
Strangler (Combat)
Strike Back (Combat)
Stunning Assault (Combat)
Stunning Critical (Combat, Critical)
Stunning Fist (Combat)
Stunning Fist Adept (Combat)
Stunning Pin (Combat)
Sunder, Greater (Combat)
Sundering Strike (Combat)
Swap Places (Combat, Teamwork)
Swift Aid (Combat)
Sword and Pistol (Combat)
Sympathetic Rage (Combat)
Taldan Duelist (Combat)
Tandem Trip (Combat, Teamwork)
Tantrum (Combat)
Target of Opportunity (Combat, Teamwork)
Team Up (Combat)
Teleport Tactician (Combat)
Throw Anything (Combat)
Thunder and Fang (Combat)
Tiger Claws (Combat)
Tiger Pounce (Combat)
Tiger Style (Combat, Style)
Tiring Critical (Combat, Critical)
Topple Foe (Combat, Teamwork)
Touch of Serenity (Combat)
Tower Shield Proficiency (Combat)
Trample (Combat)
Trick Riding (Combat)
Trip, Greater (Combat)
Tripping Staff (Combat)
Tripping Strike (Combat)
Tripping Twirl (Combat)
Twin Thunders (Combat)
Twin Thunders Flurry (Combat)
Twin Thunders Master (Combat)
Two-Handed Thrower (Combat)
Two-Weapon Defense (Combat)
Two-Weapon Feint (Combat)
Two-Weapon Fighting (Combat)
Two-Weapon Fighting, Greater (Combat)
Two-Weapon Rend (Combat)
Under and Over (Combat)
Underfoot (Combat)
Unseat (Combat)
Vicious Stomp (Combat)
Vital Strike (Combat)
Vital Strike, Greater (Combat)
Vulpine Pounce (Combat, Kitsune)
Wave Strike (Combat)
Weapon Finesse (Combat)
Weapon Focus (Combat)
Weapon Focus, Greater (Combat)
Weapon Specialization (Combat)
Weapon Specialization, Greater (Combat)
Wheeling Charge (Combat, Local)
Whip Mastery (Combat)
Whip Mastery, Greater (Combat)
Whip-Slinger (Combat)
Whirlwind Attack (Combat)
Wind Stance (Combat)
Witty Feint (Combat)

Prerequisites

Bouncing Spell (Metamagic)
Burning Spell (Metamagic)
Concussive Spell (Metamagic)
Dazing Spell (Metamagic)
Disruptive Spell (Metamagic)
Echoing Spell (Metamagic)
Ectoplasmic Spell (Metamagic)
Elemental Spell (Metamagic)
Empower Spell (Metamagic)
Enlarge Spell (Metamagic)
Extend Spell (Metamagic)
Flaring Spell (Metamagic)
Focused Spell (Metamagic)
Heighten Spell (Metamagic)
Intensified Spell (Metamagic)
Jinxed Spell (Metamagic)
Lingering Spell (Metamagic)
Maximize Spell (Metamagic)
Merciful Spell (Metamagic)
Persistent Spell (Metamagic)
Piercing Spell (Metamagic)
Quicken Spell (Metamagic)
Reach Spell (Metamagic)
Rime Spell (Metamagic)
Selective Spell (Metamagic)
Shadow Grasp (Metamagic)
Sickening Spell (Metamagic)
Silent Spell (Metamagic)
Still Spell (Metamagic)
Tenebrous Spell (Metamagic)
Thanatopic Spell (Metamagic)
Threatening Illusion (Metamagic)
Threnodic Spell (Metamagic)
Thundering Spell (Metamagic)
Toppling Spell (Metamagic)
Umbral Spell (Metamagic)
Widen Spell (Metamagic)

Some abilities are not tied to your race, class, or skill-things like particularly quick reflexes that allow you to react to danger more swiftly, the ability to craft magic items, the training to deliver powerful strikes with melee weapons, or the knack for deflecting arrows fired at you. These abilities are represented as feats. While some feats are more useful to certain types of characters than others, and many of them have special prerequisites that must be met before they are selected, as a general rule feats represent abilities outside of the normal scope of your character's race and class. Many of them alter or enhance class abilities or soften class restrictions, while others might apply bonuses to your statistics or grant you the ability to take actions otherwise prohibited to you. By selecting feats, you can customize and adapt your character to be uniquely yours.

Prerequisites

Some feats have prerequisites. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat. A character can gain a feat at the same level at which he gains the prerequisite.

A character can't use a feat if he loses a prerequisite, but he does not lose the feat itself. If, at a later time, he regains the lost prerequisite, he immediately regains full use of the feat that prerequisite enables.

Types of Feats

Some feats are general, meaning that no special rules govern them as a group. Others are item creation feats, which allow characters to create magic items of all sorts. A metamagic feat lets a spellcaster prepare and cast a spell with greater effect, albeit as if the spell were of a higher spell level than it actually is.

Feat Descriptions

Feats are summarized on Table: Feats below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.

The following format is used for all feat descriptions.

Feat Name: The feat's name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.

Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.

Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.

Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.

Special: Additional unusual facts about the feat.


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