|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special|
|1st||+0||+0||+2||+2||Feat, +2 Dex, +2 Con, +2 Cha, tree independent, woodcraft, minor powers|
|2nd||+1||+0||+3||+3||+2 Int, +2 Cha, +1 Natural Armor, Damage Reduction 1/cold iron|
|3rd||+1||+1||+3||+3||Feat, +2 Dex, +2 Cha, wild empathy, lesser powers|
|4th||+2||+1||+4||+4||+2 Int, +2 Wis, +1 Natural Armor, Damage Reduction 3/cold iron|
|5th||+2||+1||+4||+4||Feat, +2 Dex, +2 Cha, tree meld, major powers|
|6th||+3||+2||+5||+5||+2 Dex, +2 Wis, +1 Natural Armor, Damage Reduction 5/cold iron, greater powers|
All of the following are class features of the Dryad.
Weapon and Armor Proficiency
A dryad has proficiency with all simple weapons, longbows, but not with armor or shields.
Senses: low-light vision
Languages: Common, Elven, Sylvan; speak with plants
Speed: 30 ft.
Spell-Like Abilities (Caster Level = Racial Level)
At will—speak with plants
3/day— entangle, wood shape (1 lb. only)
At will—speak with plants, wood shape (1 lb. only)
3/day— entangle, tree stride, tree shape
Major: Constant—speak with plants
At will—tree shape, wood shape (1 lb. only)
3/day—charm person, entangle, tree stride
1/day— deep slumber
Greater: Constant—speak with plants
At will—entangle, tree shape, wood shape (1 lb. only)
3/day—charm person, deep slumber, tree stride
A dryad can meld with any tree, similar to how the spell meld into stone functions. She can remain melded with a tree for a number of rounds = 2x the Racial Level.
A dryad is normally mystically bonded to a single, enormous tree and must never stray more than 300 yards from it. Most dryad trees are oak trees, but other trees function as well (often having subtle influences on a specific dryad’s personality and appearance). An emancipated dryad though is able to function independent of its bonded tree without ill effects. Emancipation occurs for many various reasons, but most have a difficult time trying to bond with another tree later in life and sometimes are rejected by their very nature. An emancipated dryad can forge a new bond with a new tree by performing a 24-hour ritual and making a successful Will save with a DC = 20+ number of years away from a bonded tree.
This works like the druid’s wild empathy class feature, except the dryad has a +6 racial bonus on the check. Dryads with druid levels add this racial modifier to their wild empathy checks.
A dryad has a +6 racial bonus to Craft checks involving wood, and is always treated as if she had masterwork artisan’s woodworking tools when making such checks.