This strange, beautiful woman has flesh that seems made of wood and vibrant hair that resembles leaves and blossoms.
Dryads are tree-fey who prefer secluded woodlands far from humanoids in need of lumber. Dryads’ main interests are their own survival and that of their beloved forests, and they have been known to magically coerce passersby into aiding them in tasks they cannot complete. They are more likely to be friendly to non-evil druids and rangers, as they recognize a mutual respect for or empathy with nature. Dryads are benign guardians of trees, and though they can do little in the way of direct violence, they can trap and disable threats to their homes or turn enemies into allies. Some keep one or more charmed humanoids in their territory to fend off or lead away attackers. Incapacitated foes are typically dragged to the edge of the forest by the dryad’s allies and left there, but evil or overtly hostile ones are killed once combat is over.
Type: Medium (fey)
Hit Die: d10.
The Dryad’s class skills are Acrobatics, Bluff, Climb, Craft, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (geography), Knowledge (local), Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, Use Magic Device.
Skill Ranks per Level: 6 + Int modifier.
All of the following are class features of the Dryad.
Weapon and Armor Proficiency: A dryad has proficiency with all simple weapons, longbows, but not with armor or shields.
Senses: low-light vision
Languages: Common, Elven, Sylvan; speak with plants
Speed: 30 ft.
Spell-Like Abilities (Caster Level = Racial Level)
A dryad can meld with any tree, similar to how the spell meld into stone functions. She can remain melded with a tree for a number of rounds = 2x the Racial Level.
A dryad is normally mystically bonded to a single, enormous tree and must never stray more than 300 yards from it. Most dryad trees are oak trees, but other trees function as well (often having subtle influences on a specific dryad’s personality and appearance). An emancipated dryad though is able to function independent of its bonded tree without ill effects. Emancipation occurs for many various reasons, but most have a difficult time trying to bond with another tree later in life and sometimes are rejected by their very nature. An emancipated dryad can forge a new bond with a new tree by performing a 24-hour ritual and making a successful Will save with a DC = 20+ number of years away from a bonded tree.
This works like the druid’s wild empathy class feature, except the dryad has a +6 racial bonus on the check. Dryads with druid levels add this racial modifier to their wild empathy checks.
A dryad has a +6 racial bonus to Craft checks involving wood, and is always treated as if she had masterwork artisan’s woodworking tools when making such checks.