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Good Nat. Name Type HD Str Dex Con Int Wis Cha ‘Save’ BAB Fort Ref Will Armor Skill Points # Feats <Favored class> =Languages= Mouse folk:
mousefolk almost never live in there own constructions, Their small size allows them to live in the cracks and crevices of other races civilizations. •White (church-mice, temple): 1/2hd
<Cavalier>
•Brown (house): 1/2hd
<Rogue>
•Gray (field): 1/2hd
<Ranger>
•Black (Rat folk): 1/2hd
<Barbarian> Minimoids (mini Humanoids); Toadmen, Buggirs; "Antmen", Scorpoids, Snakoids- Darkvision 30', low-light vision,
Toadmen; -Wood Age -(Neutral +) •Jump to attack charging bonus. •tongue flick grappling attack 1" radius. called shot - 2, toadman can release at will •Combined called shot or any tongue grapple and jump allows toadman to land on the location hit. •When 'Singing' a toadman’s croak can influence other inhabitants’ attitudes and morale about an intruder to his recognized area.
Buggirs; "Antmen" - Bronze Age - LN 1.Queen- •3 hp bite •Spray caustic nesting solution, kills bacteria, fungus, etc. in nest area, 1-4 rounds blindness if fail roll, in 2" area, trouble breathing for one hour -1 to hit
2.Drone •The master drone demi-talent witchdoctor (cleric/magic-user) leads nest chamber guard- may choose once per day to speak a language of a demi-human-oid race, beyond his personal one. •A unit lead by a drone has no morale saves. •each drone speaks the Antmen language with the nest accent and another demi-human-oid language different from that of any other Antmen drone in the nest.
3.Soldier •1d2 bite +3hp toxin if fail save, one dose
4.Worker •bite 1hp •create web or crew paper •Automatic fail to moral save if attackedif a way out; run, if not immediate attack on closest creature that is not an Antmen.
Scorpoids; stone age, CN •wall climbing 3" •Toxic sting 4 hp minus constitution bonus damage one point per round from successful strike, one dose per hour - if goes below 0 unconscious, -10 death. Will not strike a downed prey and no leakage loss after poison stops.
Snakoids; -scavenges equipment off dead prey -NN •1 or 2d4 [if two courting pair, if more mother and children. Minus to reaction roll in both group cases] •swimming 6" •Spitting poison; death to less then ½ hd. creature, blindness and nausea to greater, three doses regenerates one dose per ½ day. |