Speed 30 ft., fly 60 ft. (mortar of lifting)
Bloodline Spell-Like Abilities (CL 15th; concentration +?)
10/day—Laughing Touch (Sp): cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours.
At will—Fey Magic (Su): reroll any caster level check to overcome spell resistance. The GM must decide to use this ability before the results are known. Baba Yaga must take the second result, even if it is worse.
At will—Woodland Stride (Ex): move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at normal speed and without taking damage or suffering any other impairment.
Spells Known (CL 15th)
7th (5/day; DC 24)—greater scrying, vision, phase doorB
B Bonus Bloodline Spells
Str 17, Dex 16, Con 18, Int 20, Wis 16, Cha 25
As a standard action, Baba Yaga's scimitar can be loosed to attack on its own.
The scimitar fights for 4 rounds and can make up to three attacks each round at +16/+11/+6 and then drops.
While dancing, it cannot make attacks of opportunity, and Baba Yaga is not considered armed with the weapon. The scimitar is considered wielded or attended by the creature for all maneuvers and effects that target items. While dancing, the scimitar shares the same space as Baba Yaga and can attack adjacent foes. The scimitar accompanies Baba Yaga everywhere, whether she moves by physical or magical means. If Baba Yaga has an unoccupied hand, she can grasp it while it is attacking on its own as a free action; when so retrieved, the scimitar can't dance (attack on its own) again for 4 rounds.
Whenever Baba Yaga casts a spell of the compulsion subschool, increase the spell's DC by +2.
Image courtesy Wikipedia.
This location device appears to be normal toy globe, approximately three inches in diameter. Once per day the globe can be tossed on the ground; it will roll in the direction of the target as per a locate object or locate creature and find the path spell. The target must be unique, but need not be personally observed by the person using the globe. The globe will roll until it reaches its destination or can roll no further due to a major obstacle (it will not roll up walls, for example).
Wooden globes will roll over water (copper, silver, or gold globe will not). The globe has enough sense to roll around minor obstacles like trees, bushes, ditches, etc. whenever possible. Mislead, nondetection, and polymorph spells can fool it. Upon reaching its destination, the globe disappears.
This broom, when swept behind the user, removes all tracks as the pass without trace spell.
This massive mortar can contain a being of up to Large size within it and is able to fly through the air as if affected by an overland flight spell of unlimited duration. Beautifully and intricately made, the mortar has its own command word to activate it, whether Baba Yaga is in it or not. The mortar is then controlled by spoken directions.
A mortar of lifting can carry up to double its capacity, but doing so reduces its speed to 30 feet. A mortar of lifting can hover without making a Fly skill check and has a +5 bonus to other Fly checks.