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Special Actions in Combat

STANDARD ACTION

FIGHTING DEFENSIVELY

TOTAL DEFENSE

MOVE ACTION

DRAWING AND SHEATHING WEAPONS

READYING OR DROPPING A SHIELD

STANDING UP

FULL ROUND ACTION

SPRINT

WITHDRAW

FREE ACTION

DROP AN ITEM

DROP PRONE

SPEAK (This will change)

MISCELLANEOUS

5-Foot Step


OTHER

Aid Another

Bull Rush- Unarmed Attack (10 or 20) or bludgeoning weapon speed, or combined with a charge

Charge- 2 second (20 counts) or weapon speed, whichever is longer

Disarm- Weapon Speed, disarming while unarmed is part of grappling

Feint- Weapon Speed, or 1/2 weapon speed with Improved Feint

Grapple- Light Unarmed Attack Speed (10), then 15 counts per grapple check

Overrun- becomes a Trip attempt during a move

Reposition- Part of grapple

Steal- Part of Disarm (either unarmed as snatching away, or with a weapon as cutting/flicking away)

Sunder- Weapon Speed. Sundering armor with a bludgeoning or piercing weapon suffers a penalty, and sundering a shield or weapon with a piercing weapon suffers a penalty.

Trip- Unarmed or Bludgeoning Weapon attack speed, or combined with a move, charge, or bull rush (replaces Overrun)

Two-Weapon Fighting: Attack penalties as written, and 5 tick increase to attack speed for both weapons