Elusive (Su) A creature with this ability has a knack for avoiding unwanted encounters. As a full-round action, the creature can move up to its run speed without leaving any trace of its passing (identical in effect to a pass without trace spell). While using this ability, a creature gains a +40 circumstance bonus to Stealth checks. In addition, except when in combat, a creature with this ability is considered to be under the effects of a nondetection spell. Both of these spell effects are at caster level 20th and cannot be dispelled.
Format: Elusive; Location: Defensive Abilities
Silence (Su) A creature with this ability emits minimal sound and other vibrations. It only makes noise if it chooses to do so and, when using Stealth, cannot be detected with blindsense, blindsight, or tremorsense unless the creature with that ability succeeds on an opposed Perception check.
Format: silence; Location: Defensive Abilities