Vampires

Vampires are a type of undead that feed on blood and life energy.

Vampires

Common vampires are created with the Vampire template, or with the rules for vampire spawn described therein.

However, many variant vampires exist. Some are slight variations on the standard vampire template or vampire spawn, while others use entirely different vampire templates, such as the bloodborn vampire template described below.

Bloodborn Vampire Template

“Bloodborn vampire” is an acquired template that can be added to any living creature (referred to hereafter as the base creature). Most bloodborn vampires were once humanoids, fey, or monstrous humanoids. A bloodborn vampire uses the base creature’s stats and abilities except as noted here.

CR: Same as the base creature + 2.

AL: Any evil.

Type: The creature’s type changes to undead (augmented). Do not recalculate class Hit Dice, BAB, or saves.

Senses: A bloodborn vampire gains blindsense 120 ft. and darkvision 60 ft.

Armor Class: Natural armor improves by +6.

Hit Dice: Change all racial Hit Dice to d8s. Class Hit Dice are unaffected. As undead, bloodborn vampires use their Charisma modifier to determine bonus hit points (instead of Constitution).

Defensive Abilities: A bloodborn vampire gains channel resistance +4, resistance to cold 10 and electricity 10, and undead traits. A bloodborn vampire with 4 or fewer Hit Dice gains fast healing 5 and DR 5/silver. A bloodborn vampire with 5 or more Hit Dice gains regeneration 10 (decapitation) and DR 10/silver. A helpless bloodborn vampire can be decapitated with a coup de grace attack with a slashing melee weapon.

Weaknesses: A bloodborn vampire gains the vulnerable in bright light weakness.

Vulnerable in Bright Light (Ex) When in an area of bright light such as sunlight, a bloodborn vampire loses any fast healing and regeneration abilities it possesses, and cannot benefit from natural or magical healing. This lasts for as long as the bloodborn vampire remains exposed to bright light.

Speed: A bloodborn vampire gains a climb speed equal to its base land speed.

Melee: A bloodborn vampire gains a bite attack if the base creature has a mouth and doesn’t already have a bite attack. It gains two claw attacks if the base creature has hands and doesn’t already have claw attacks. Each of these attacks deals damage dependent upon the vampire’s size. Its bite attack causes blood drain (see below) and its claw attacks cause bleed (see below).

Special Attacks: A bloodborn vampire gains several special attacks.

Bleed (Ex) A creature struck by a bloodborn vampire’s claw attack suffers bleed (1d6).

Blood Drain (Ex): A bloodborn vampire has blood drain (2 Con). This ability activates immediately whenever the bloodborn vampire hits with its bite attack.

Poisonous Blood (Su) Whenever a piercing or slashing melee weapon damages a bloodborn vampire, the weapon is coated with one dose of tainted blood until it is used to make a successful attack, up to one minute. Tainted Blood: supernatural poison—contact; save Fort DC 10 + 1/2 the bloodborn vampire’s HD + the bloodborn vampire’s Cha modifier; onset 1 minute; frequency 1/hour; effect 1d6 Con; cure 1 save while standing within an area of bright light such as sunlight. Any creature killed by tainted blood instantly rises as a bloodborn vampire if its creature type matches the augmented creature type of the bloodborn vampire that provided the blood. A bloodborn vampire can attack and damage itself with piercing and slashing melee weapons to coat them with tainted blood. The save DC is Charisma-based.

Screech (Su) As a standard action usable once per minute, a bloodborn vampire can produce an ear-splitting screech that stuns living creatures in a 20-foot-radius burst. All living creatures within the area must make a Fortitude save (DC equals 10 + 1/2 the bloodborn vampire’s Cha modifier + the bloodborn vampire’s Cha modifier) or be staggered for 1d3 rounds.

Ability Scores Str +6, Dex +4, Wis +4, Cha +4. As an undead creature, a bloodborn vampire has no Constitution score.

Skills Bloodborn vampires gain a +8 racial bonus on Intimidate, Perception, Sense Motive, and Stealth checks.

Feats Bloodborn vampires gain Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, and Toughness as bonus feats.


Section 15: Copyright Notice – Epic Meepo Presents

Epic Meepo Presents: Monsters. © 2011-2012, Eric Morton.
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