Sirrush

This serpentine, wingless dragon has golden scales and horns.

Sirrush CR 4

XP 1,200
N Medium dragon
Init +6; Senses darkvision 60 ft., low-light vision, scent; Perception +14

AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 42 (4d12+16)
Fort +8, Ref +6, Will +5
Defensive Abilities elusive; Immune fire, paralysis, sleep

Speed 50 ft.
Melee 2 claws +6 (1d8+2), gore +6 (1d6+2), bite +6 (1d4+2)
Special Attacks dying breath (20-ft.-radius burst, DC 16, 2d6 fire), pounce

Str 15, Dex 15, Con 19, Int 8, Wis 12, Cha 14
Base Atk +4; CMB +6; CMD 18
Feats Improved Initiative, Run
Skills Acrobatics +10 (+18 jump), Appraise +6, Bluff +9, Intimidate +9, Perception +16, Stealth +17; Racial Modifiers +8 Acrobatics, +8 Perception, +8 Stealth

Environment warm deserts and plains
Organization solitary, pair, or pack (3–12)
Treasure double

Dying Breath (Su) A sirrush has no breath weapon in life, but when it dies, it reflexively exhales the fires that smoulder at the core of its being, even if it is not conscious at the time of its death. This effect deals 2d6 fire damage in a 20-foot-radius burst centered on the sirrush. A DC 16 Reflex save halves the damage. The save DC is Constitution based.
False Tracks (Su) A sirrush can choose to magically alter its footprints, leaving tracks as if it were any other Small, Medium, or Large two- or four-legged creature. The sirrush may change the type of creature whose footprints it mimics, or revert to its normal footprints, as a swift action.

The sirrush are a breed of wingless dragons native to various deserts. Sirrush are noted for their ability to magically alter their own footprints, and often leave tracks resembling those of lions or giant birds. This has lead to a trend among artists in which the sirrush is depicted as having cat’s paws on its forelimbs and bird’s talons on its rear limbs, despite the fact that a sirrush has neither.

The statistics above are for a brass or gold sirrush, named such for the color of its scales. Other varieties of sirrush are known to exist, each having a different color.

Bronze Sirrush (CR 4) A bronze sirrush lives on temperate coastlines. It is immune to electricity instead of fire, and its dying breath deals electricity damage.

Copper Sirrush (CR 4) A copper sirrush lives in warm hills. It is immune to acid instead of electricity, and its dying breath deals acid damage.

Silver Sirrush (CR 4) A silver sirrush lives in temperate mountains. It is immune to cold instead of electricity, and its dying breath deals cold damage.

Section 15: Copyright Notice – Epic Meepo Presents

Epic Meepo Presents: Monsters. © 2011-2012, Eric Morton.
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