This dull gray serpent has patches of pink, hair-like tendrils where its jaw meets its skull.
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 dodge, +1 size)
Speed 20 ft.
At will—detect thoughts (DC 14), discern lies (DC 16)
Str 6, Dex 17, Con 11, Int 10, Wis 13, Cha 14
Environment any temparate or warm land
Feel Pain (Su) Whenever a mindworm touches the thoughts of a living creature, the mindworm can feel that creature’s pain. A mindworm is considered to have touched a creature’s thoughts whenever it targets a creature with a racial spell-like ability, reads a creature’s surface thoguhts using detect thoughts, or communicates with a creature using telepathy. Any time a living creature whose thoughts the mindworm has touched since the beginning of its last turn takes damage, the mindworm takes an equal amount of nonlethal damage. This is a pain effect.
Psionic A mindworm has the psionic subtype. If you are using the rules for psionics, the mindworm’s spell-like abilities count as psi-like abilities.
Bred by inquisitors, the psionic serpents known as mindworms have incredible empathic powers. While this allows mindworms to read the thoughts of others, and to communicate telepathically, mindworms must be careful about doing so. Contact with foreign minds exposes a mindworm to any pain being experienced by the creatures whose thoughts it has touched.
That being said, mindworms are loyal to the individuals that raised them. In the case of mindworms raised by inquisitors and other such authorities, mindworms are willing to utilize their empathy to assist with interrogations, so long as torture is not involved.