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    Mindworm

    This dull gray serpent has patches of pink, hair-like tendrils where its jaw meets its skull.

    Mindworm CR 1

    XP 400
    LN Small magical beast (psionic)
    Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +7

    AC 14, touch 14, flat-footed 11 (+3 Dex, +1 dodge, +1 size)
    hp 14 (3d10)
    Fort +3; Ref +6; Will +1
    Weaknesses feel pain

    Speed 20 ft.
    Melee bite +7 (1d4–2)
    Spell-Like Abilities (CL 5th; concentration +7)

    At willdetect thoughts (DC 14), discern lies (DC 16)
    3/dayinterrogate (as speak with dead, but targets a helpless living creature) (DC 15)

    Str 6, Dex 17, Con 11, Int 10, Wis 13, Cha 14
    Base Atk +3; CMB +0; CMD 14 (can't be tripped)
    Feats Dodge, Weapon Finesse
    Skills Perception +7, Sense Motive +12; Racial Modifiers +8 Sense Motive
    Languages Common; telepathy 100 ft.

    Environment any temparate or warm land
    Organization solitary, nest (2–4), or inquisition (1–4 and 1–4 humanoid inquisitors)
    Treasure none

    Feel Pain (Su) Whenever a mindworm touches the thoughts of a living creature, the mindworm can feel that creature's pain. A mindworm is considered to have touched a creature's thoughts whenever it targets a creature with a racial spell-like ability, reads a creature's surface thoguhts using detect thoughts, or communicates with a creature using telepathy. Any time a living creature whose thoughts the mindworm has touched since the beginning of its last turn takes damage, the mindworm takes an equal amount of nonlethal damage. This is a pain effect.

    Psionic A mindworm has the psionic subtype. If you are using the rules for psionics, the mindworm's spell-like abilities count as psi-like abilities.


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