The head of this gaunt, white-shrouded humanoid resembles a horse's skull.
AC 17, touch 11, flat-footed 17 (+2 Dex, +6 natural, –1 size)
Speed 30 ft.
Constant—prying eyes (greater)
Str 18, Dex 15, Con —, Int 7, Wis 12, Cha 17
Environment any land
Captivating Song (Su) The song of a hooden horse captivates those who hear it. When a hooden horse sings, all creatures within a 300-foot spread must succeed on a DC 16 Will saving throw or become captivated. A creature that successfully saves is not subject to the same hooden horse's song for 24 hours. A victim under the effects of the captivating song moves toward the harpy using the most direct means available. If the path leads them into a dangerous area such as through fire or off a cliff, that creature receives a second saving throw to end the effect before moving into peril. Captivated creatures can take no actions other than to defend themselves. A victim within 5 feet of the hooden horse simply stands and offers no resistance to the hooden horse's attacks. This effect continues for as long as the hooden horse sings and for 1 round thereafter. This is a sonic mind-affecting charm effect. The save DC is Charisma-based.
Caroling (Su) A hooden horse is adept at luring creatures out of houses. The 300-foot spread created by a hooden horse's captivating song passes through all doors within 30 feet of the hooden horse as if those doors weren't there.