This tall, slender creature is wrapped in a dark cloak that barely conceals the tentacles writhing beneath it. The creature’s face is nothing but a giant maw.
Gaunt Man CR 10
Speed 40 ft., climb 20 ft.
Melee bite +16 (1d8+5), 4 tentacles +16 (1d6+5)
Space 5 ft.; Reach 10 ft.
Special Attacks black tentacles
Str 21, Dex 16, Con 18, Int 11, Wis 16, Cha 17
Base Atk +11; CMB +16; CMD 29
Feats Blind-Fight, Combat Reflexes, Improved Initiative, Lightning Reflexes, Power Attack, Skill Focus (Intimidate, Perception, Stealth)
Skills Climb +13, Intimidate +27, Perception +27, Stealth +27, Survival +21
Environment any land or underground
Black Tentacles (Ex) As a standard action, a gaunt man may create a black tentacles effect, as per the spell of the same name (CL 15th), centered on its own space. The gaunt man is not attacked by its own black tentacles. It must concentrate to maintain this effect.
Freedom of Movement (Ex) A gaunt man benefits from a continuous freedom of movement effect, as per the spell. This effect cannot be dismissed.
Ooze Traits (Ex) A gaunt man has the traits of the ooze creature type instead of those of its actual creature type.
A gaunt man is a strange, cloak-shrouded creature. Not a man at all, the creature’s body consists of rope-like strands of ooze that meet at a single, bulb-like head. The clothing the creature wears helps hold the its amorphous body together, and has been sufficiently saturated with the creature’s ooze to be assimilated into the gaunt man’s body as a living, skin-like external organ.
Gaunt men can feed on most animal and plant matter, but prefer to stalk and devour humanoids, often sneaking around large population centers with little regard for defenses meant to keep them at bay. Their favored targets are halflings, whom they find particularly delicious.