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    Gaunt Man

    This tall, slender creature is wrapped in a dark cloak that barely conceals the tentacles writhing beneath it. The creature's face is nothing but a giant maw.

    Gaunt Man CR 10

    XP 9,600
    CE Medium aberration
    Init +4; Senses blindsight 60 ft.; Perception +27

    AC 24, touch 13, flat-footed 21 (+3 Dex, +11 natural)
    hp 127 (15d8+60)
    Fort +9, Ref +10, Will +12
    Defensive Abilities freedom of movement, silence; Immune ooze traits

    Speed 40 ft., climb 20 ft.
    Melee bite +16 (1d8+5), 4 tentacles +16 (1d6+5)
    Space 5 ft.; Reach 10 ft.
    Special Attacks black tentacles

    Str 21, Dex 16, Con 18, Int 11, Wis 16, Cha 17
    Base Atk +11; CMB +16; CMD 29
    Feats Blind-Fight, Combat Reflexes, Improved Initiative, Lightning Reflexes, Power Attack, Skill Focus (Intimidate, Perception, Stealth)
    Skills Climb +13, Intimidate +27, Perception +27, Stealth +27, Survival +21
    Languages Undercommon
    SQ compression

    Environment any land or underground
    Organization solitary
    Treasure standard

    Black Tentacles (Ex) As a standard action, a gaunt man may create a black tentacles effect, as per the spell of the same name (CL 15th), centered on its own space. The gaunt man is not attacked by its own black tentacles. It must concentrate to maintain this effect.
    Freedom of Movement (Ex) A gaunt man benefits from a continuous freedom of movement effect, as per the spell. This effect cannot be dismissed.
    Ooze Traits (Ex) A gaunt man has the traits of the ooze creature type instead of those of its actual creature type.


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