An ape-like mass of fur and fangs, the body of this brutish creature is covered in dozens of mouths.
AC 27, touch 14, flat-footed 22 (+5 Dex, +13 natural, –1 size)
Speed 40 ft.
Constant—detect magic, see invisibility
Str 27, Dex 20, Con 22, Int 7, Wis 17, Cha 16
Environment any (Abaddon)
Aura of Exposure (Su) Whenever a non-daemon creature within a physodaemon’s 30-foot-radius aura is dealt acid, cold, electricity, fire, or sonic damage, that creature takes damage as if it had no resistance to acid, cold, electricity, fire, or sonic damage. Any immunity that creature has to acid, cold, electricity, fire, or sonic damage still applies, as normal.
Swarmwalking (Su) A physodaemon is immune to damage or distraction effects caused by swarms.
Ever hungry for the death of those who dare venture into the wild, physodaemons personify death from exposure to nature in its many forms, from extreme temperatures and violent weather to hostile encounters with naturally-occurring flora and fauna. Lone travelers at risk of death in the wilderness are a physodaemon’s favorite prey, though physodaemons occasionally attack larger groups or travelers or outposts on the fringes of civilization. When attacking these latter targets, physodaemons often enlist the aid of multiple other deamons, usually dhergodaemons, hydrodaemons (if near water), and melodaemons.
Physodaemons stand 9 feet tall and weigh upward of 800 pounds.