This urchin-like lump of living crystal has a relatively small body covered in enormous spines.
AC 20, touch 8, flat-footed 20 (–1 Dex, +12 natural, –1 size)
Speed 20 ft., burrow 20 ft.
Str 24, Dex 8, Con 19, Int 6, Wis 11, Cha 11
Environment any underground (Plane of Earth)
Dancing Shards (Su) Whenever a creature suffers bleed damage from a razorback biolith’s shard spray attack, that creature has shards embedded in its flesh for as long as it continues to bleed. The razorback can telekinetically manipulate that creature via the shards embedded in its flesh. The razorback counts as having a 30-foot reach when performing reposition combat maneuvers against such creatures, and need not physically touch them to perform such maneuvers.
Shard Defense (Ex) Any creature that strikes a razorback biolith with a non-reach melee weapon, an unarmed strike, or a natural weapon takes 1d6+3 points of piercing damage from the razorback’s shards.
Shard Spray (Su) A razorback biolith can attack by launching a barrage of shards from its body. This functions as a breath weapon, except it originates from the biolith’s back instead of its mouth.
Bioliths are beasts made of living crystal, and are native to the Elemental Plane of Earth. The species known as razorback bioliths have large spines which they launch at opponents. These spines, which embed themselves in the flesh of the razorback’s opponents, can be telekinetically manipulated by the razorback, allowing the razorback to fling its foes about the battlefield.
Razorback bioliths reside in caverns on the Elemental Plane of Earth, or in similar environs on other planes. They are always found near deposits of gemstones, upon which bioliths feed. More so than other bioliths, razorbacks are territorial, attacking intruders in their territories upon sight.