Angel, Cherub

The body of this four-winged humanoid is covered in numerous eyes. Floating around it are the disembodied heads of a bull, an eagle, and a lion.

Cherub CR 4

XP 1,200
NG Medium outsider (angel, extraplanar, good)
Init +5; Senses darkvision 60 ft., detect evil, low-light vision; Perception +10; Aura magic circle against evil

AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural; +2 deflection vs. evil)
hp 39 (6d10+6)
Fort +6, Ref +6, Will +5; +4 vs. poison, +2 resistance vs. evil
Defensive Abilities all-around vision; DR 10/evil; Immune acid, cold, petrification; Resist electricity 10, fire 10; SR 15

Speed 30 ft., fly 60 ft. (good)
Melee 2 bites +8 (1d6+2), gore +8 (1d6+2), 2 wings +3 (1d4+1)
Spell-Like Abilities (CL 6th)

Constant—detect evil, magic circle against evil
At Will—aid, daylight

Str 15, Dex 12, Con 13, Int 10, Wis 13, Cha 12
Base Atk +6; CMB +8; CMD 19
Feats Hover, Improved Initiative, Iron Will
Skills Diplomacy +10, Fly +14, Knowledge (planes) +6, Knowledge (religion) +6, Perception +10, Sense Motive +10, Stealth +10
Languages Celestial, Draconic, Infernal; truespeech
SQ chariot wheel

Environment any good-aligned plane
Organization solitary, pair, or squad (3–5)
Treasure standard

Chariot Wheel (Su) As a standard action, a cherub can assume the form of a magical wheel that functions as a 5-foot-by-5-foot carpet of flying. If the cherub is adjacent to three other cherubs in wheel form, it can instead merge with those cherubs to form a magical chariot that functions as a 10-foot-by-10-foot carpet of flying. A cherub in wheel or chariot form loses all abilities and becomes a non-intelligent magic item instead of a creature. Any gear carried by the cherub remains behind when the cherub transforms, sitting atop the cherub’s wheel or chariot form. On command, the possessor of four cherubs in chariot form can cause that chariot to break into four separate cherubs in wheel form. On command, the possessor of a cherub in wheel form can cause that cherub to revert to its natural form, becoming a creature again instead of a magic item.

Magic Circle Against Evil (Sp) A cherub has magic circle against evil as a constant spell-like ability instead of having the protective aura possessed by more powerful angels. This ability continues to function when the cherub uses its chariot wheel ability to assume the form of a wheel or a chariot. If this magic circle effect is ended while the cherub is in wheel or chariot form, the possessor of the wheel or chariot can resume the effect as a free action.

Cherubs are among the strangest of all angels. Though they share the winged, humanoid form of most angels, they also sport numerous extraneous eyes and a trio of floating, disembodied heads. Their three extra heads are those of a bull, an eagle, and a lion. Though not visibly attached to the cherub, these additional heads are as much a part of the angel’s body as its human-like head, and can be used to make various natural weapons attacks when the angel is engaged in combat.

In addition to their bizzare natural forms, cherubs have the curious ability to transform into magical chariot wheels, four of which can merge to form an entire chariot. When serving as chariot wheels, cherubs are more akin to objects than creatures; they are often collected as a curious form of treasure by powerful celestial beings.

Cherub Cohorts

A non-evil character with the Leadership feat can select a cherub as a cohort as if the cherub were a 7th-level NPC. Traditionally, cherub cohorts are equipped with magical blades, often swords with the flaming or shocking weapon properties.

Section 15: Copyright Notice – Epic Meepo Presents

Epic Meepo Presents: Monsters. © 2011-2012, Eric Morton.
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