Benefit: A bleeding arrow deals normal damage when it hits a creature. Each round thereafter, the creature bleeds for 1 point of damage until the bleeding is stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic. A critical hit does not multiply the bleed damage. Creatures immune to critical hits (such as plants and constructs) are immune to the bleed damage dealt by this weapon.
Pathfinder Companion: Elves of Golarion Copyright 2009, Paizo Publishing, LLC; Authors: David A. Eitelbach, Russ Taylor, JD Wiker, Keri Wiker, and Hank Woon