Gyro Copter (3pp)

This tin flying marvel has a rapidly turning rotor that keeps it airborne.

Large Air vehicle
Squares 6 (10 ft. by 15 ft.; 10 ft. high; copter blades have a radius of 20 ft.); Cost 3,000 gp

DEFENSE

AC 9; Hardness 7
hp 96 (48)
Base Save +2

OFFENSE

Maximum Speed 100 ft.; Acceleration 50 ft.
Weapons Typically either one double hackbut or one culverin, located in the crew’s space.
Attack ram 1d8 (or primary rotor; 2d8 slashing)
CMB +1; CMD 11

DRIVE

Propulsion Gyro engine (2 squares of gyroscopic engines; hardness 8, hp 50; extreme device); engine typically located in the middle squares of the copter
Driving Check Knowledge (engineering) or Fly
Forward Facing the vehicle’s forward
Driving Device throttle lever, rudder rotor (AC 11, hardness 8, hp 16), primary rotor (AC 8, hardness 8, hp 64); If the primary rotor is destroyed, the vehicle gains the wrecked condition.
Driving Space a single 5-ft.-by-5-ft. square that contains the throttle lever that serve as the copter’s driving device; the driving space is located at the front of the vehicle, in front of the engine squares, adjacent to the crew space; the rudder rotor is located at the rear of the vehicle
Crew 1 (if crew member is a gunner)

LOAD

Passengers 1 (if crew member is not a gunner)

Section 15: Copyright Notice

Pure Steam Campaign Setting. Copyright 2012 ICOSA Entertainment, LLC; Author(s): Brennan Ashby.

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