Weight 1/2 lb.; Price 1,000 gp per drink; Feats Craft (alchemy) DC 25
This wine has the same effect as any other alcohol with one dramatic exception: the effects are permanent and never lessen without magic or other dramatic interventions. The effect of each drink can be negated with a successful DC 13 Fortitude saving throw. The first time a drinker fails this save, they become tipsy (imposing a –2 penalty on Acrobatics and Perception checks). The next drink makes the drinker drunk (gaining the sickened condition). For each drink thereafter, the drinker suffers 2 points of Constitution, Dexterity, and Wisdom drain. Only spells and effects that reverse both poison and insanity relieve any of these effects. This is an ingested poison.
Sandy Petersen’s Cthulhu Mythos, © 2017, Petersen Games; Authors: Sandy Petersen, Arthur Petersen, Ian Starcher.