Weight 1 lb.; Price 6,000 gp; Feats Craft (alchemy) DC 26
This strange slime is harvested straight from Abhoth’s pool. It must be kept tightly corked at all times to retain its powers. When a flask of Abhoth slime is poured onto the ground or thrown as a splash weapon, it turns into a proto-shoggoth with one randomly-chosen ability from the Abhoth filth table. Its separation from Abhoth weakens it, and its ability scores are each reduced by 4 to a minimum of 3. (It loses 30 hit points and takes a –2 penalty to AC, CMD, and on all attack rolls, saving throws, skill checks, and ability checks.) Anyone holding the holy symbol of Abhoth can command it with a successful Handle Animal check against DC 26. Otherwise, it attacks the creature that dealt the most damage to it last round, or the nearest creature if no creature dealt damage to it last round. It does not attack creatures displaying the holy symbol of Abhoth. It dissolves into a puddle of lifeless slime after 11 rounds.
Sandy Petersen’s Cthulhu Mythos, © 2017, Petersen Games; Authors: Sandy Petersen, Arthur Petersen, Ian Starcher.