The animals, mounts, and related gear in this section can be found in most large cities. Based on its location, a settlement might not have all of these animals or related gear available at a given time (as the GM deems fit).
Riding AnimalsWhen reared from birth, the following animals can easily be ridden by Small or Medium humanoids, depending on the riding animal's size. In addition, most of these animals can be purchased already trained for combat. The animals are listed here for convenience when referencing the Ride skill, but are also listed on the Goods & Services Animals and Gear page.
Dinosaurs and MegafaunaThe following animals are classified as either dinosaurs or megafauna, and garner a significantly higher price than most animals on the open market. The prices listed are for dinosaurs and megafauna that have been reared from birth in order to serve as pets or mounts. Combat-trained dinosaurs and megafauna are incredibly rare and have similarly extravagant costs (if one can even find a seller). Though not normally readily available, combat-trained dinosaurs and megafauna typically cost an amount equal to 1-1/2 × the price of the standard animal.
Aquatic AnimalsMany of the following aquatic animals can be bought at seaside markets or from fisherfolk merchants out at sea. Pirates often make use of sharks, eels, and other nasty sea denizens when interrogating captured prisoners, searching for underwater traps, or retrieving sunken treasure. Some of the larger or rarer creatures, such as whales, are obviously much more difficult to find on the open market, and may only be available in seedy underground bazaars. Most aquatic animals can be trained as normal, though they are rarely sold already trained.
Dire AnimalsThese feral beasts are all but untamable, and are typically only sought out by violent brawlers or cruel lords, either for brutish protection or to pit against equally vicious creatures in violent animal fights. At the GM's discretion, PCs who acquire dire animals may be required to attempt wild empathy or Handle Animal checks every day to keep their pets from running away or attacking them and their allies. Dire animals are not generally suitable as mounts, though the GM may make exceptions at her discretion.
Other AnimalsThe following reared animals don't fit into one of the aforementioned categories, but can still be purchased by sellers who have access to them. Some may be purchased already combat-trained at the GM's discretion, and typically cost an amount equal to 1-1/2 × the price of the standard animal.
MammalsBadgerPrice 15 gp; Weight 20 lbs. These fierce, burrowing creatures are only rarely kept as pets. BatSource Adventurer's Armory Bats are Diminutive nocturnal rodent fliers that eat insects and fruit. They rely primarily on sound to navigate rather than sight. They can be found all over Golarion and are absent only in desert and arctic regions. Some cultures keep bat houses near towns and villages to control insect problems. Bat, Dire Riding
Considered to be the fastest non-magical transport in cavernous underground realms, dire bats are domesticated in captivity to serve as riding animals. Stables that accommodate these massive creatures are only commonly found in cities built in larger underground caverns, owing to the greater space required for training and exercise, though the outriders of some subterranean races fly them almost to the surface. These creatures require exotic saddles to ride. Dire Bat, Riding (combat trained): These animals are used by scouts and military for war. Bat, ShadowSource Adventurer's Armory Shadow bats are noted for their matte black fur and large size. CamelPrice 150 gp; Weight 1,500 lbs. Due to their incredible endurance, these Large animals are the preferred mounts of desert-dwelling people. They tend to be ill-tempered beasts. CapybaraPrice 1 gp; Weight 50 lbs. These Tiny white rodents are native to temperate swamps and coasts. They are common pets and livestock in some lands. They are also sometimes referred to as "donkey rats" due to their size. Cat (Common)Source Adventurer's Armory These Tiny animals are often kept as pets or familiars. Though small, they are excellent hunters; grain farmers usually keep cats as pest control in crop storage areas. Cats are found in most parts of Golarion, and strays occupy most cities—finding a free cat should pose little challenge. Check out more animals in 4 Winds Fantasy Gaming's product Phantasia Zoologica Volume I Cats, Dogs, & Horses including the elven cat, winged dog, and undead versions of many animals. Cat, HuntingPrice 100 gp; Weight 100 lbs. Rarely, Medium cats such as cheetahs and leopards are trained to hunt for humanoid masters. CattlePrice 50 gp; Weight 1,500 lbs. Cattle are kept for milk and meat, and used as beasts of burden. A bull is used primarily for mating. Other males are castrated and become oxen, which are used to carry loads and plow fields. Dog
Most dogs fall into one of the following categories. Guard Dog: This Small, combat-trained dog is bred for battle; breeders favor strength, a thick body, and a low center of gravity. Guard dogs are sold in most large cities and some cultures use them for sport fighting or in some armies' special infantry. Lap Dog: These tiny dogs are commonly kept as pets. They cannot be combat trained, but can serve as noisy-but-skittish watch creatures. Lap dogs have the same statistics as foxes. Riding Dog: This Medium dog is bred for carrying Small riders, and is combat trained. Breeders select dogs with strong backs, endurance, and loyal dispositions and train them for riding and combat before sale. Reputable breeders can be found in major cities. Check out more animals in 4 Winds Fantasy Gaming's product Phantasia Zoologica Volume I Cats, Dogs, & Horses including the elven cat, winged dog, and undead versions of many animals. Donkey or MulePrice 8 gp; Weight 600–800 lbs. Donkeys and mules are stolid in the face of danger, hardy, surefooted, and capable of carrying heavy loads over vast distances. Unlike a horse, a donkey or mule is willing (though not eager) to enter dungeons and other strange or threatening places. Donkeys and mules have the same statistics as ponies. ElephantSource Adventurer's Armory These Huge animals are exceptionally strong and are quick learners. They are most commonly trained for labor but occasionally also for battle. Most known elephants come from the jungle. Their upkeep is exorbitant, so only the richest citizens can afford to house one. FoxPrice 8 gp; Weight 12 lbs. These quick and wily carnivores can be difficult to train, but often make excellent familiars. Many humanoid communities see these canines as a menace to their farming fowl, and some use dogs to track them during recreational hunts. GoatPrice 6 gp; Weight 50 lbs. As an agricultural animal, goats provide milk, meat, hair, and hide, and they are sometimes used to clear fields of weeds and shrubbery. Some spellcasters bond with them as familiars. HedgehogPrice 5 gp; Weight 3 lbs. These spiny mammals roll into a ball when threatened. They are sometimes kept as pets and are favored by some wizards as familiars. Horse or Pony
This Large quadruped is used as a mount and pack animal. Horses can be trained for war but otherwise are skittish around battle. Many cultures support breeding programs and often consider their horse the best at whatever task they breed it to perform. Heavy Horse: These horses are often used as portage animals, pulling significant loads across great distances. Heavy Horse (Combat Trained): Heavy warhorses are bred and trained for war. They are often are outfitted with heavy barding, but fight just as fiercely even without the armor. Light Horse: These horses can be ridden, but often serve as porters or carriage horses. Light Horse (Combat Trained): These light warhorses are bred for war and are favored by fast and light cavalry, scouts, and daredevil knights. Pony: These creatures are typically used for carting goods along narrow mountain trails or as steeds for young or Small riders. Pony (Combat Trained): Ponies can be trained for war just as effectively as their larger, more mature brethren. Such steeds often serve Small riders that expect to face battle. Check out more animals in 4 Winds Fantasy Gaming's product Phantasia Zoologica Volume I Cats, Dogs, & Horses including the elven cat, winged dog, and undead versions of many animals. See the Handle Animal skill for a list of tricks known by horses and ponies with war-training. MastodonPrice 2,000 gp; Weight 8 tons These cousins to elephants are larger and more powerfully built. There is a nearly hairless version that dwells in southern climates and a woolly variety adapted to cold. More temperamental than elephants, they are used primarily as mounts. MonkeySource Adventurer's Armory These tiny animals are herbivorous and can most often be found in warm forests and jungles. Monkeys can grasp and carry objects that weigh under a pound. Trained “familiar capuchins” can sometimes be purchased. OtterPrice 20 gp; Weight 10 lbs. These playful water mammals are either used as familiars or trained to perform tricks as pets. They are surprisingly intelligent, and have been known to use rocks as simple tools, such as for opening the shells of mollusks. Pack AnimalSource Adventurer's Armory Working animals, such as elephants, oxen, and yaks, are universal, but the specific kind of animal used for labor varies according to local availability. Elephants carry goods in jungles while yaks pull loads in mountainous regions. In many other parts of the world, donkeys, mules, and oxen pull carts or plows.
PigPrice 10 gp; Weight 100–300 lbs. Domesticated pigs are the descendents of wild boars, and are raised for their meat and hide, being among the most versatile and common farm animals. RabbitPrice 2 gp; Weight 3 lbs. Rabbits are often raised or hunted for their meat and skins, though some people keep the skittish mammals as pets. Though they are often confused with hares, rabbits are distinctly different in that they make their homes in burrows beneath the ground, and they are usually smaller than hares. Rabbits have the same statistics as rats. RaccoonPrice 5 gp; Weight 7 lbs. These nocturnal hunter-scavengers are found primarily in forested terrains, and are noted for their domino mask-like visages, highly dextrous forepaws (which they rely on for their hyper-sensitive sense of touch), and the strangely anthropomorphic tendency to “wash” their food in water before eating it. Raccoons are sometimes kept as pets and used by some spellcasters as familiars. RatSource Adventurer's Armory These tiny rodents live everywhere and eat nearly anything. Despite having a reputation as disease-ridden scavengers, domesticated rats are clean, loyal creatures that make excellent familiars. Rat, BlueSource Adventurer's Armory Blue rats are prized for their odd appearance. Rat, DireSource Adventurer's Armory Dire rats are vicious scavengers in the wild. However, dire rats raised in captivity can be trained as loyal pets and protectors. Oppara is home to the primary breeders of domesticated dire rats. Diverse omnivores, they are found anywhere the surrounding habitat allows them to live, including dungeons and underground. Pet dire rats do not have filth fever. SheepPrice 20 gp; Weight 150 lbs. These livestock animals are kept for their fur, meat, and hide, and can be found in virtually any civilized settlement. They are especially prized in colder environs, where their wool and hide can be used to make durable and highly insulated clothing. Sheep have the same statistics as goats . SkunkPrice 10 gp; Weight 10 lbs. These creatures are infamous for the overwhelmingly foul odor they produce to ward off predators. Skunks are sometimes kept as pets, though usually only after their scent glands have been removed. More information on skunks can be found in Bestiary 3. Squirrel
These tiny rodents are as common in the wild as rats are in cities. They typically eat nuts, seeds, and vegetation. Squirrels have the same statistics as rats. Flying squirrel: These Tiny squirrels use a membrane of skin between their front and hind legs to glide. They sometimes serve spellcasters as familiars. WeaselPrice 2 gp; Weight 8 oz. These Tiny animals eat smaller animals and can be found in nearly any environment. They are clever and curious, traits that are magnified when they are kept as familiars. Many varieties of weasel exude a strong musky odor. This description also applies to similar animals, such as ferrets, minks, polecats, and stoats. BirdsAxe Beak (Combat Trained)Price 1,500 gp; Weight 500 lbs. These Large avian predators are sometimes used as hunting animals but are prized as mounts. Axe Beak EggPrice 1,000 gp; Weight 10 lbs. Axe beaks raised from eggs are easily trained as mounts or used as livestock. CanarySource Adventurer's Armory These Diminutive birds usually have bright feathers and sing pleasantly. More pragmatically, they are also used in mines to detect bad air, as their small bodies are more sensitive to such things; the warning they provide gives humanoids a chance to escape before succumbing to the danger. ChickenPrice 1 gp; Weight 6 lbs. These domesticated birds are not capable of long distance flights, and are raised for their eggs and meat. Male chickens are kept for mating and occasionally blood sport. DuckPrice 2 gp; Weight 3 lbs. Farm ducks are used for eggs, meat, and down, while wild ducks are hunted for meat. Ducks have the same statistics as ravens. FalconSource Adventurer's Armory This Tiny, long-winged hawk is a popular hunting bird for nobility. Falcons are technically a subset of hawks but are considered more “noble.” Ownership is denied to commoners in many nations with hierarchical monarchies. If you purchase a falcon you'll probably also want a falconry gauntlet. HawkPrice 18 gp; Weight 2 lbs. This Tiny, short-winged raptor is a popular hunting bird, but is utilized more often by lower nobility than by commoners without titles. Hawks are known for their sharp eyesight and powerful aerial dives. If you purchase a hawk you'll probably also want a falconry gauntlet. OwlPrice 10 gp; Weight 1–3 lbs. These Tiny birds of prey are mainly nocturnal and are known for their keen eyes and near-silent flight. Owls eat small animals and insects, and can be found in nearly any environment. Some farmers create owl homes near fields and barns to control rodent populations. The smartest owls make excellent familiars. Owl, RuffledSource Adventurer's Armory These owls have a distinct “ruffled feather” look on their heads, making them look like sleepy professors in the daytime. If you purchase an owl you'll probably also want a falconry gauntlet. ParrotPrice 50 gp; Weight 4 lbs. These colorful and intelligent birds can be trained to mimic humanoid voices. They are often kept as pets by the wealthy and those who live in the tropical climates they favor. Parrots have the same statistics as ravens. RavenPrice 2 gp; Weight 3 lbs. These Tiny birds are known for their intelligence, and even play games with each other in the wild. They eat insects and can be found in surprisingly varied habitats. ThrushPrice 1 sp; Weight 7 oz. These small plump birds are sometimes kept as pets, but are more often used as familiars for spellcasters. They are known for their beautiful song and their potential for actual speech. Reptiles and AmphibiansGeckoPrice 5 cp; Weight 2 oz. These Tiny cold-blooded animals can be found in all warm regions and are often quite colorful. They eat insects and have the ability to walk up walls and hang upside down. Varieties of more intelligent lizards are often selected by wizards as familiars. Gecko, Riding
Source Advanced Race Guide Larger than even what is commonly referred to as a giant gecko, these mammoth lizards have been specifically bred to be used as mounts for the drow. Prized for their ability to run along cave ceilings and sheer walls, these creatures require exotic saddles to ride. Use the statistics for a giant gecko with the giant template. LizardPrice 5 cp; Weight 2 oz. These Tiny cold-blooded animals can be found in all warm regions and are often quite colorful. They eat insects and have the ability to walk up walls and hang upside down. Varieties of more intelligent lizards are often selected by wizards as familiars. Snake, ConstrictorPrice 5 gp; Weight 60 lbs. These Medium reptiles are found chiefly in warm climates. Somewhat aggressive, constrictors squeeze their prey to death before consuming it. Due to their size, these snakes are less popular for traveling spellcasters, but they can be quite helpful in a laboratory. Snake, ViperPrice 5 gp; Weight 10 oz. This tiny reptile eats small animals and can be found in most temperate and warm environments. The bite is painful but not especially dangerous to the average adventurer. Toad (Common)Source Adventurer's Armory This Diminutive amphibian is primarily kept as a familiar. Toads live in most temperate and warm environments, and eat insects. Toad, VisionSource Adventurer's Armory These animals have a psychoactive skin venom which acts as a mild hallucinogen if the toad's skin is licked. TurtlePrice 3 gp; Weight 4 lbs. These reptiles have bony shells that they can retreat into. They are sometimes kept as pets and used as familiars, and in some places their flesh is eaten or used as an ingredient in medicines. Insects, Crustaceans and MollusksCentipede, HousePrice 1 cp; Weight 3 oz. These creatures come in many forms, from the lighter-colored 20-legged variety to the darker 300-legged variety. Typically, these arthropods are what pass for pets in the slums, but the young and eccentric often search for the best specimens to serve as familiars. Centipedes employed as familiars have an Intelligence score and lose the mindless trait. CrabPrice 20 gp; Weight 5–7 lbs. Aquatic spellcasters often find large ocean crabs to be agreeable familiars. Without the bond of a familiar, however, these crustacean's lack of intelligence makes them dull pets. OctopusPrice 25 gp; Weight 2 lbs. These cunning animals can be employed as familiars by aquatic spellcasters. If they are kept is pets, they must be kept in water, as they cannot survive out of it. Scorpion, GreenstingPrice 15 gp; Weight 9 oz. Typically found in forested areas, these Tiny scorpions sport pincers too small to be dangerous to anything larger than an insect, but they still possess a poisonous stinger. Sometimes they are kept as pets or serve as familiars. Greensting scorpions employed as familiars have an Intelligence score and lose the mindless trait. SpiderPrice 25 gp; Weight 8 oz. These Tiny spiders have red bodies and black legs. They are hunting spiders, so they do not cast webs, though they are poisonous. Special CreaturesHippogriffSource Bestiary 2 This large, brown, horse-like creature has a hawk's wings, talons, and hooked beak. Hippogriffs measure 11 feet long and weigh upward of 1,500 pounds. A fully trained hippogriff mount can command prices of up to 5,000 gp or more. A hippogriff can carry 198 pounds as a light load, 399 pounds as a medium load, and 600 pounds as a heavy load. Cost 500 gp (young, untrained) up to 5,000 gp (adult fully trained) Hippogriff (Combat Trained)Price 5,000 gp; Weight 500 lbs. Less intelligent and easier to train than griffons, hippogriffs make reliable winged mounts. Hippogriff EggPrice 200 gp; Weight 10 lbs. While it is easier to train a full-grown hippogriff than a griffon, the eggs of these creatures are still prized by breeders. Griffon (Combat Trained)Price 8,000 gp; Weight 500 lbs. These deadly but majestic fliers are the favored aerial cavalry of many kingdoms. While griffons can be trained, some good deities consider doing so akin to enacting slavery, insisting that a griffon must come to its rider on its own free will. The price listed is for a trained griffon; free will is bought with different currency (determined by the GM). Griffon EggPrice 3,500 gp; Weight 10 lbs. Unscrupulous adventurers and the desperate sometimes steal eggs from griffon nests, as trainers find it easier to raise a griffon from a hatchling than trying to train a spirited adult. PseudodragonPrice 200 gp; Weight 7 lbs. Found primarily in temperate forests, pseudodragons are intelligent enough that some consider their sale slavery. A handful of pseudodragons offer themselves for hire to adventurers, typically for half their listed price per week of work. StirgePrice 20 gp; Weight 1 lb. These Tiny beasts are allegedly sold for indoor defense to rich clients, but often wind up in exotic blood sports. Despite the popular misconception that stirges are untameable vermin, such creatures are trainable, but they must be fed fresh blood daily to dissuade them from turning on their handlers. PseudodragonSource Adventurer's Armory Found in temperate forests across the Inner Sea region, pseudodragons are intelligent enough that Andorens consider their sale slavery. A handful of pseudodragons offer themselves for hire to adventurers. StirgeSource Adventurer's Armory These tiny beasts are allegedly sold for indoor defense to rich clients but more often wind up in exotic bloodsports. Despite popular conception, stirges are trainable, but they must be fed fresh blood daily or they turn on their handlers. Misc. Supplies for Animals and other CreaturesBag, BearSource Advanced Race Guide These sacks each include a 20-foot-long rope, from which they may be easily suspended from a tree limb or similar anchor point. Placing foodstuffs or fragile materials in hanging sacks is often considered a basic precaution when camping in the wild, to prevent bears and other predators from rooting through the sack's contents. BardingBarding is a type of armor that covers the head, neck, chest, body, and possibly legs of a horse or other mount. Barding made of medium or heavy armor provides better protection than light barding, but at the expense of speed. Barding can be made of any of the armor types found on Table: Armor and Shields. Armor for a horse (a Large non-humanoid creature) costs four times as much as human armor (a Medium humanoid creature) and also weighs twice as much (see Table: Armor for Unusual Creatures). If the barding is for a pony or other Medium mount, the cost is only double, and the weight is the same as for Medium armor worn by a humanoid. Medium or heavy barding slows a mount that wears it, as shown on the table below. Flying mounts can't fly in medium or heavy barding. Removing and fitting barding takes five times as long as the figures given on Table: Donning Armor. A barded animal cannot be used to carry any load other than a rider and normal saddlebags.
Barding, Thorny BreastplateSource Dungeon Denizens Revisited This barding is covered in thick metal spikes and is designed to protect the owlbear's chest, shoulders, and neck, while leaving the limbs mostly free for moving and attacking. It provides a +5 armor bonus to AC, reduces the owlbear's speed to 20 feet, and adds +1d8 piercing damage to its grapple attacks. Barding StitchesSource Animal Archive Price 50 gp; Weight 1 lb. This thin, specially treated wire can be used to attach barding to creatures whose body types cannot normally accommodate armor, such as piscine, serpentine, and verminous animals, by delicately and thoroughly sewing the equipment directly to the creature's flesh. Equipping a creature with barding using barding stitches takes 10 times as long as normal barding, and a successful DC 25 Heal check is required to attach or remove the stitches. The creature must be helpless or willing to be equipped with barding stitches, and must have at least a +1 natural armor bonus to AC. An armored creature with barding stitches takes a -2 penalty on Strength- and Dexterity-based skill checks (in addition to any penalties from the barding itself), Fortitude and Reflex saves, and saves against effects with the pain descriptor (these penalties stack). These penalties persist for as long as the creature is equipped with barding stitches. Bit and BridlePrice 2 gp; Weight 1 lb. A bridle is a piece of equipment used to direct a horse. The bridle includes both the headstall that holds a bit that goes in the mouth of a horse, and the reins that are attached to the bit. Brush, DandySource Animal Archive Price 2 sp; Weight 2 lbs. This hard-bristled tool has a handle that slips over the wearer's hand, and is used by animal breeders, owners, and grooms to brush the animals in their care, loosening dirt and detritus from the creatures' coats and stimulating the skin so it produces the natural oils that keep them healthy and clean. Brush, MastodonSource Animal Archive Price 20 gp; Weight 5 lbs. Tribespeople in lands where megafauna and other large mammals are an important source of food and transportation craft these large, two-handed grooming tools to keep their enormous mounts and pack animals healthy and clean. CagePrice varies; Weight varies This secure, portable enclosure is used to hold creatures—generally animals, but a large enough cage can hold anything. Cages are made from iron, wood, or bamboo, depending on local customs and available materials. One cage holds one animal of that size, or five animals of a smaller size. The weight of the creature adds to the weight of the cage. Cages come in the following sizes: Diminutive or Fine, Tiny, Small, Medium, Large, and Huge. Cages for aquatic creatures cost twice as much, and weigh four times the normal weight when filled with water. Falconry GauntletPrice 10 gp; Weight 1 lb. This gauntlet, made from layers of thick leather, is worn on the falconer's off hand to give a falcon a place to stand before and after a hunt. The gauntlet also has a tassel and a ring attached to the falcon's tether. Feed, AnimalPrice 5 cp/day; Weight 10 lbs. Horses, donkeys, mules, and ponies can graze to sustain themselves, but providing feed for them is better. If you have a riding dog, you have to feed it meat. Feed, BirdSource Animal Archive Price 5 cp/day; Weight 1/2 lb. This mixture of seed and dead insects is suitable food for small birds such as ravens, crows, and chickens. Birds of prey such as falcons, hawks, and owls can also sustain themselves on bird feed, though they typically require at least two servings per day. Larger avian creatures such as axe beaks and griffons require larger portions of meat, and cannot survive on bird feed alone. Feed, CarnivoreSource Animal Archive Price 5 cp/day; Weight 5 lbs. Consisting of various kinds of raw meat that have been jerked, smoked, or salted for preservation, a day's worth of carnivore feed is adequate food for any Small or Medium meat-eating animal such as a tiger, bear, or dog. Larger carnivores might require up to 2 to 4 days' worth of carnivore feed per day. HarnessPrice 2 gp; Weight 2 lbs. This leather or hemp harness allows a holder to restrain and control a domesticated animal. A harness is standard equipment for anyone trying to teacHandle Animalh an animal tricks with the Handle Animal skill. Ready-made harnesses are available in most markets for common domesticated animals such as cats, dogs, horses, and oxen, but harnesses can be made for nearly any creature.
Incubation StoveSource Dungeon Denizens Revisited Designed by dwarves, this iron pot-bellied stove is about the size of a halfling. It burns wood, coal, dung, or fungus stalks, and has a large moveable compartment on the outside to hold maturing owlbear eggs. The stoves need constant attention to maintain the right temperature, else the eggs get cooked rather than incubated. Some variations have a spring- or crank-turned device that turns the eggs. Owlbear BlindersSource Dungeon Denizens Revisited Used in siege warfare, these blinders restrict the owlbear's vision to directly where its head is pointing, helping to stop the owlbear from getting distracted and allowing the rider to focus its attention. This gives the rider a +2 equipment bonus to Ride checks made to control the owlbear, but gives the owlbear a –2 penalty to Perception checks. Poison CapsSource Animal Archive Price 25 gp; Weight 1/2 lb. These small rubber cones attach to a creature's fangs and allow it to potentially poison those it bites. Poison caps must be filled with an injury poison, and must be attached to a creature's teeth prior to use. A creature equipped with poison caps deals bite damage as a creature one size smaller than usual, but the next time the creature makes a successful bite attack, it also injects the poison from the caps into its target. The price and weight listed above are for a pair of poison caps; both must be used simultaneously in order to be effective. A pair of poison caps can only be used once; they are effectively destroyed after a successful bite attack. The cost of the poison is not included in the cost of the poison caps. SaddlePrice varies; Weight varies Saddles are used to support a rider or supplies on a mount.
SaddlebagsSource Core Rulebook Saddlebags weigh 8 lbs and hold up to 5 cubic ft. or 250 lb. of gear. Empty Weight: 8 lb. Capacity: 5 cubic ft./250 lb. StablingPrice 5 sp/day; Weight — This is the amount it costs to stable a single creature that is Large or smaller for one day, at a typical stable or hostler. Particularly fancy stables may cost more, and larger or more exotic creatures cost double. Training Kit, BeastSource Animal Archive Price 15 gp; Weight 26 lbs. This kit includes a dandy brush, training harness, training whip, whet bone, and 2 days' worth of carnivore feed. The weight of this kit can be reduced by 10 pounds by forgoing the carnivore feed. Training Kit, BirdSource Animal Archive Price 17 gp; Weight 8 lbs. This kit includes a falconry gauntlet, Tiny cage, training whip, and 2 days' worth of bird feed. Training SleeveSource Animal Archive Price 100 gp; Weight 5 lbs. This thick, heavily padded sleeve fits over the wearer's arm and serves as a target for animals being trained to attack. When used in conjunction with the Handle Animal skill to train an animal for a general purpose, this item grants the user a +5 competence bonus on her Handle Animal check to successfully combat train an animal. Training Whip... Whip, EnragingSource Dungeon Denizens Revisited This whip has small caltrops or metal barbs woven into its length and a quartet of metal whistles attached to the fall; when snapped, the whistle sounds like screaming owlbear young. An owlbear's rider uses this noise to enrage the monster, prodding it to attack the nearest creature. Anyone who attacks an owlbear with such a whip draws its attack in preference to all other targets. Whet BoneSource Animal Archive Price 1 sp; Weight 2 lbs. This hardened mixture of animal marrow and minerals is shaped into a long bone. When chewed upon by a creature for no fewer than 15 minutes, a whet bone grants the creature a +1 bonus on its next damage roll the first time it hits with a bite attack. This only works on non-magical bite attacks. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||