Wealth and Money

    Table: Starting Character Wealth
    Other Wealth
    Selling Treasure

    Special Materials

    Cold Iron
    Silver, Alchemical


    Weapon Qualities
    Weapon Descriptions
    Masterwork Weapons


    Armor Descriptions
    Masterwork Armor
    Armor for Unusual Creatures
    Getting Into and Out of Armor


    Goods and Services

    Wealth and Money

    Table: Starting Character Wealth
    Class Starting Wealth Average
    Alchemist 3d6 × 10 gp 105 gp
    Barbarian 3d6 × 10 gp 105 gp
    Bard 3d6 × 10 gp 105 gp
    Cavalier 5d6 x 10 gp 175 gp
    Cleric 4d6 × 10 gp 140 gp
    Druid 2d6 × 10 gp 70 gp
    Fighter 5d6 x 10 gp 175 gp
    Inquisitor 4d6 × 10 gp 140 gp
    Monk 1d6 × 10 gp 35 gp
    Oracle 3d6 × 10 gp 105 gp
    Paladin 5d6 × 10 gp 175 gp
    Ranger 5d6 × 10 gp 175 gp
    Rogue 4d6 × 10 gp 140 gp
    Sorcerer 2d6 × 10 gp 70 gp
    Summoner 2d6 × 10 gp 70 gp
    Wizard 2d6 × 10 gp 70 gp
    Witch 3d6 × 10 gp 105 gp
    Table: Coins
    Exchange Value cp sp gp pp
    Copper piece (cp) 1 1/10 1/100 1/1,000
    Silver piece (sp) 10 1 1/10 1/100
    Gold piece (gp) 100 10 1 1/10
    Platinum piece (pp) 1,000 100 10 1

    Each character begins play with a number of gold pieces that he can spend on weapons, armor, and other equipment.

    As a character adventures, he accumulates more wealth that can be spent on better gear and magic items. Table: Starting Character Wealth lists the starting gold piece values by class. In addition, each character begins play with an outfit worth 10 gp or less. For characters above 1st level, see Table: Character Wealth by Level.


    The most common coin is the gold piece (gp). A gold piece is worth 10 silver pieces (sp). Each silver piece is worth 10 copper pieces (cp). In addition to copper, silver, and gold coins, there are also platinum pieces (pp), which are each worth 10 gp.

    The standard coin weighs about a third of an ounce (50 to the pound).

    Other Wealth

    Merchants commonly exchange trade goods without using currency. As a means of comparison, some trade goods are detailed on Table: Trade Goods.

    Selling Treasure

    In general, a character can sell something for half its listed price, including weapons, armor, gear, and magic items. This also includes character-created items.

    Trade goods are the exception to the half-price rule. A trade good, in this sense, is a valuable good that can be easily exchanged almost as if it were cash itself.