As a rogue gains experience, she learns a number of talents that aid her and confound her foes. Starting at 2nd level, a rogue gains one rogue talent. She gains an additional rogue talent for every 2 levels of rogue attained after 2nd level. A rogue cannot select an individual talent more than once.
Talents marked with an asterisk (*) add effects to a rogue’s sneak attack. Only one of these talents can be applied to an individual attack and the decision must be made before the attack roll is made.
At 10th level, and every two levels thereafter, a rogue can choose an advanced talent in place of a rogue talent.
Talents marked with an (1) are talents that were updated to work specifically with the unchained rogue; do not use the older version of these talents intended for the core rogue. Talents marked with an (2) are unmodified talents from the core rogue that also work as is with the unchained rogue.
Skill Stunts: Talents with “Stunt” in the name are a new type of rogue talent. A rogue may select multiple skill stunts, each keyed to a different Dexterity– or Strength-based skill, but may not select the same one twice.
The following advanced rogue talents from the core rogue class can be used with the unchained rogue without modification: another day, confounding blades*, deadly cocktail, familiar, fast tumble, frugal trapsmith, getaway master, hide in plain sight, hunter’s surprise, knock-out blow, redirect attack, rumormonger, stealthy sniper, unwitting ally, weapon snatcher.