Oniwaban

Specializing in silently gathering information and intelligence rather than assassination, oniwaban are masters of espionage.

Espionage Expert (Ex)

At 1st level, an oniwaban adds 1/2 her level to Diplomacy skill checks made to gather information and to Disguise skill checks (minimum +1). In addition, she gains the quick disguise rogue talent. This ability replaces poison use.

Master of Disguise (Ex)

At 3rd level, an oniwaban learns to cover her tracks, remain hidden, and assume radically different disguises. The DC to track an oniwaban increases by +1. In addition, her training reduces any penalties from assuming a disguise of a difference gender, race, age, or size by 1 and gives her a +1 insight bonus on opposed Stealth checks whenever she is stationary and does not take any action for at least 1 round. Every three levels thereafter, the increase to Survival DCs, the reduction to Disguise check penalties, and the bonus on opposed Stealth checks increase by 1. This ability counts as no trace for the purpose of any feat or class prerequisite. This ability replaces no trace.

Mundane Appearance (Ex)

At 6th level, an oniwaban learns to assume a mundane guise, allowing her to completely mask her true identity. While using the Disguise skill to appear as a mundane individual (a common, unspecific individual of any race and gender), the oniwaban gains a +20 circumstance bonus on her Disguise check. Spells and abilities looking for the oniwaban fail while she is Disguised in this manner. An oniwaban can use magic (such as a hat of disguise) to create her mundane identity, but it can never be anything other than an ordinary member of a society or large group (subject to GM discretion). This ability replaces the oniwaban’s 6th-level ninja trick.

Section 15: Copyright Notice

Everyman Unchained: Unchained Cunning © 2015 by Everyman Gaming, LLC.; Author: Alexander Augunas.

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