Brave explorers and scavengers of lost or forgotten knowledge,
Pathfinder chroniclers are quintessential adventurers, exploring the
world for esoteric truths, magical and mundane relics and artifacts,
and new and mysterious vistas, be they wonderful or terrible. For some,
this journey is purely about the wealth, for others the glory of
discovery, and still more are stirred by the irresistible drive to
uncover the bones of the ages and legends of forgotten epochs in an
effort to chronicle the deeds of yesterday, today, and tomorrow.
The
Pathfinder chronicler class attracts any who see the world as a great
mystery to be unraveled, and thus has a diverse and varied following,
from fighters and bards to wizards and clerics, and everything in
between. However, due to their role as historians and preservers of
posterity, hopefuls must be literate and scholarly—for Pathfinder
chroniclers are more than mere treasure hunters.
Role:
The Pathfinder chronicler's missions often thrust her into the role of
party leader, and adventures typically result from, and revolve around,
his endless quests.
Alignment: A Pathfinder
chronicler's alignment largely determines her motivations. Good
characters tend to view their missions as noble ventures, neutral
characters seek to preserve knowledge for knowledge's sake, and evil
characters are driven by an urge to accumulate wealth and add to their
own glory.
Hit Dice: d8.
Requirements
To qualify to become a Pathfinder chronicler, a character must fulfill all the following criteria.
Skills: Linguistics 3 ranks, Perform (oratory) 5 ranks, Profession (scribe) 5 ranks.
Special:
Must have authored or scribed something (other than a magical scroll or
other device) for which another person (not a PC) paid at least 50 gp.
Class Skills
The Pathfinder chronicler's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (all skills, taken individually) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Survival (Wis), and Use Magic Device (Cha).
Skill Ranks at Each Level: 8 + Int modifier.
Table: Pathfinder Chronicler
Class Features
The following are class features of the Pathfinder chronicler prestige class.
Bardic Knowledge (Ex)
This ability is identical to the bard class feature of the same name,
and levels in this class stack with levels in any other class that
grants a similar ability.
Deep Pockets (Ex)
A Pathfinder chronicler collects items as well as lore, picking up
small amounts of this or that throughout her travels. As a result, she
may carry unspecified equipment worth up to 100 gp per class level.
This can be any kind of gear that can reasonably fit into a backpack,
including potions and scrolls
(but not any other sort of magic item). As a full-round action, the
chronicler may dig through her pockets to retrieve an item she
specifies at that time, deducting its value from the allocated amount
of cost. This item cannot weigh more than 10 pounds. When the total
remaining cost reaches 0, the chronicler can retrieve no more items
until she refills her deep pockets by spending a few hours and an
amount of gold to bring her total up to 100 gp per class level.
In addition, if she takes 1 hour to pack her gear each day, she gains a +4 bonus to Strength to determine her light encumbrance.
This does not affect her maximum carrying capacity. The efficient
distribution of weight simply encumbers her less than the same amount
of weight normally should. Finally, the Pathfinder chronicler gains a
+4 bonus on Sleight of Hand checks made to conceal small objects on her person.
Master Scribe (Ex)
A Pathfinder chronicler adds her class level as a bonus on all Linguistics and Profession (scribe) checks, as well as Use Magic Device checks involving scrolls or other written magical items. A Pathfinder chronicler can make Linguistics checks to decipher text as a full-round action and can always take 10 on Linguistics and Profession (scribe) checks, even if distracted or endangered.
Live to Tell the Tale (Ex)
At 2nd level, once per day per two class levels, a Pathfinder
chronicler can attempt a new saving throw against any ongoing condition
against which she failed a saving throw in a previous round, even if
the effect is normally permanent. This ability has no effect on
conditions that do not allow saving throws or against instantaneous
effects.
Pathfinding (Ex)
Beginning at 2nd level, a Pathfinder chronicler develops an excellent
sense of direction and skill at leading others through difficult
terrain or by following ancient maps. A Pathfinder chronicler gains a
+5 bonus on Survival checks made to avoid becoming lost and to Intelligence checks to escape a maze spell. In addition, she always uses the “road or trail” overland movement modifier even when in trackless terrain, whether on foot or mounted. With a DC 15 Survival check, the Pathfinder chronicler can extend this benefit to one companion per class level.
Bardic Music (Su)
At 3rd level, a Pathfinder chronicler gains this ability, which
functions like the bard class feature of the same name, except that the
chronicler's effective bard level is 2 lower than her class level.
Levels in this class stack with levels in any other class that grants a
similar ability to determine her effective bard level.
Improved Aid (Ex)
Pathfinder chroniclers frequently serve as the companions of great
heroes, standing by their sides and recording their deeds, but often
lending a crucial helping hand. Starting at 3rd level, a Pathfinder
chronicler using the aid another action grants a +4 bonus, rather than the normal +2.
Epic Tales (Su)
A 4th-level Pathfinder chronicler can inscribe a tale so evocative and
so moving that it conveys the effects of bardic music through the
written word. To create an epic tale requires two daily uses of her
bardic music ability, and any relevant skill ranks or checks are made
with Profession (scribe) rather than Perform
(oratory). An epic tale affects only the reader, but it grants all the
benefits that would normally apply for hearing a performance. A
Pathfinder chronicler may apply the effects of any feats that affect
bardic music to her epic tales. An epic tale retains its supernatural
potency for 1 day per class level. It requires 1 hour to inscribe, a
full-round action to activate, and has a duration of 1 minute. Once
activated, an epic tale's magic is consumed.
Whispering Campaign (Ex)
Pathfinder chroniclers influence the world through their control of
information and ability to shape public perception. At 5th level, as a
special use of bardic music, the Pathfinder chronicler can create the
effect of a doom spell as cast by a sorcerer of her class level by denouncing a creature in person. This is a language-dependent effect.
Alternatively,
the chronicler can denounce a particular target (an individual or a
definable group of creatures) to others. This form of bardic music
creates the effect of the enthrall
spell, but at the end of the performance all creatures who failed to
save shift their attitude toward the target of the oration by one step
(in the direction of the Pathfinder chronicler's choice) for 1 day per
class level.
Inspire Action (Su)
As a special use of bardic music, a 6th-level Pathfinder chronicler can
exhort any one ally within hearing to a sudden surge of action,
allowing her ally to immediately take an extra move action. This does
not count against the ally's number of actions on his own turn.
At 9th level, she can enable an ally to immediately take a standard action instead.
Call Down the Legends (Su)
At 7th level, once per week as a full-round action, a Pathfinder
chronicler can summon 2d4 4th-level human barbarians, as if she used a
bronze horn of Valhalla;
these summoned barbarians serve her with complete loyalty. The barbarians are constructs, not actual people (although they seem to
be). They arrive with the normal starting equipment for barbarians and attack anyone the chronicler designates.
Note to Collaborators: This would be a good place to include a stat-block for a barbarian of this sort.
Greater Epic Tales (Su)
At 8th level, the Pathfinder chronicler's written word gains power.
This ability functions like the chronicler's epic tales ability, except
that if read aloud, the bardic music takes effect as if the author had
used the ability, but the effects are targeted by the reader and use
the reader's Charisma score where applicable.
Lay of the Exalted Dead (Su)
Once per week as a full-round action, a 10th-level Pathfinder
chronicler can summon 1d4+1 5th-level human barbarians, as if she used
an iron horn of Valhalla. The summoned barbarians serve her with complete and unquestioning loyalty. They are constructs, with the incorporeal subtype (they take 50% of the damage from corporeal sources, and no damage from non-magical sources). They arrive wearing +2 studded leather and wielding +1 ghost touch great axes
(allowing them to deal full damage to corporeal creatures) and attack
anyone the chronicler designates. To the chronicler and their allies,
these exalted dead appear like a noble troop of spectral warriors. Her
enemies, however, behold the terrible wrath of the ancient heroes and
must succeed at Will saves or become shaken for 1 round per summoned barbarian (DC 15 + the Pathfinder chronicler's Charisma modifier).