The Purity Legion is a government-sponsored military organization created to enforce the Laws of Man. While the Purity Legion employs many different types of agents, most are simple soldiers who double as city guards. The enforcers, however, are investigators and spies who specialize in ferreting out hidden cults, clandestine relic smugglers, subversive philosophers, and religious terrorists. They might lead squads of rank-and-file legionnaires, operate in pairs, or work alone. Though their methods vary, all Purity Legion enforcers are dedicated to keeping their nation free of the gods’ shackles by tracking down and purging any divine influence from the Kingdom of Man.
Hit Die: d10.
To qualify to become a Purity Legion enforcer, a character must fulfill all of the following criteria.
The Purity Legion enforcer’s class skills are Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (local) (Int), Knowledge (religion) (Int), Perception (Wis), Sense Motive (Wis), and Spellcraft (Int), and Survival (Wis).
Skill Ranks at Each Level: 4 + Int modifier.
The following are class features of the Purity Legion enforcer prestige class.
A Purity Legion enforcer is proficient with all simple weapons, plus the falchion, scimitar, and shortbow. Purity Legion enforcers are proficient with all light and medium armor and shields (except tower shields).
A Purity Legion enforcer can cast detect chaos/evil/good/law at will as a spell-like ability, though he can detect only auras of moderate or higher power. He can detect only one type of aura at any given time.
A Purity Legion enforcer gains a bonus equal to 1/2 his class level (minimum +1) on saving throws against divine spells and spell-like abilities granted by a divine spellcasting class. The enforcer must always attempt a saving throw against the effects of beneficial divine magic.
At 2nd level, a Purity Legion enforcer gains the ability to cast detect magic at will as a spell-like ability. He also receives a bonus equal to 1/2 his Purity Legion enforcer level on checks to identify religious paraphernalia, divine spells, or magic items that are divine in nature (such as divine scrolls, aligned weapons, and magic items keyed to specific deities). This bonus also applies to Spellcraft checks to identify the casting of divine spells, Knowledge (religion) checks to identify non-magical religious items and iconography, and Perception checks to detect hidden or concealed holy symbols.
At 2nd level, a Purity Legion enforcer can, as a standard action, attempt an Intimidate check to demoralize all worshipers of a specific deity within 30 feet. Spellcasters who are affected by this ability also take a –4 penalty on concentration checks to cast divine spells as long as they are shaken.
At 3rd level, a Purity Legion enforcer can benefit from the Godless Healing feat one additional time per day, and heals an additional 1d8 points of damage for every 3 levels he possesses, to a maximum of an additional 3d8 points of damage healed at 9th level.
At 4th level, the Purity Legion enforcer gains a +2 bonus on combat maneuver checks to disarm or steal divine paraphernalia and magic items (such as aligned weapons, divine scrolls, holy or unholy symbols, and items affiliated with a specific deity). He can attempt disarm and steal combat maneuvers against such targets without provoking an attack of opportunity.
At 4th level, the Purity Legion enforcer can use his voice of law ability as a move action. Additionally, the enforcer gains a +2 morale bonus on attack and damage rolls against creatures affected by his voice of law ability.
At 5th level, a Purity Legion enforcer can discern lies, as per the spell, for a number of rounds per day equal to his enforcer level. These rounds don’t need to be consecutive. Activating this ability is an immediate action.
At 5th level, when a Purity Legion enforcer confirms a critical hit against a divine spellcaster, he temporarily severs the divine conduit between the spellcaster and her deity, preventing her from casting divine spells or using supernatural or spell-like abilities granted by divine spellcasting classes.
At 6th level, the Purity Legion enforcer can use his voice of law ability as a swift action, and if he is successful, creatures affected are shaken for a minimum of 1 minute instead of 1 round. The duration of this effect is still increased by 1 round for every 5 by which the enforcer exceeds the DC.
At 7th level, a Purity Legion enforcer gains a +2 bonus on combat maneuver attempts to sunder divine paraphernalia and magic items. He can attempt sunder combat maneuvers against such items without provoking an attack of opportunity.
At 8th level, the Purity Legion enforcer’s damage bonus against creatures affected by his voice of law ability increases to +4.
At 9th level, a Purity Legion enforcer can detect the lingering effects of magic long after the spell’s duration has expired. When using detect magic on a lingering aura from a divine spell or a spell-like ability granted from a divine spellcasting class, the enforcer treats the original aura as one strength level higher than it actually was when determining its duration. If the enforcer exceeds the Spellcraft check to identify the spell by 5 or more, he can sense the same dim aura upon the spell’s caster within the extended duration of his detect magic spell.
At 10th level, a Purity Legion enforcer gains spell resistance equal to 11 + his character level against divine spellcasting and spell-like abilities granted by a divine spellcasting class. A Purity Legion enforcer cannot voluntarily lower his spell resistance. Additionally, his damage bonus against creatures affected by his voice of law ability increases to +6.
Pathfinder Campaign Setting: Inner Sea Combat © 2014, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Compton, and Thurston Hillman.