The ancient lands of the desert are rife with aged ruins guarded by stony sentinels from bygone days, whose implacable gaze can still the heart of a miscreant or scare off a would-be tomb robber. The ancient race of sphinxes is said to have endowed the first living monoliths with their powers, raising statues to a semblance of life, but today, most of these paragons of justice are mortals who willingly take on the mantle of immortal warriors through ritual and devotion, imbuing themselves with the patience and eternal strength of stone.
Hit Die: d8.
To qualify to become a living monolith, a character must fulfill all of the following criteria.
- Base Attack Bonus: +5.
- Feats: Endurance, Iron Will.
- Languages: An ancient language, Sphinx.
- Skills: Knowledge (engineering) 4 ranks, Knowledge (history) 4 ranks, Knowledge (religion) 2 ranks.
- Special: Must have a handcrafted stone scarab worth at least 1,000 gp created and bound to his forehead in a sacred ritual with at least one sphinx or living monolith present.
The living monolith’s class skills (and the key ability for each skill) are Acrobatics (Dex), Climb (Str), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Linguistics (Int), Perception (Wis), and Sense Motive (Wis).
Skill Ranks at Each Level: 2 + Int modifier.
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special|
|3rd||+2||+2||+1||+1||Fortified flesh (DR 1/—, 10%)|
|5th||+3||+3||+2||+2||Fortified flesh (DR 2/—, 20%, immune to disease), greater ka stone|
|6th||+4||+3||+2||+2||Attunement to stone|
|8th||+6||+4||+3||+3||Communion with stone, fortified flesh (DR 3/—, 30%)|
|9th||+6||+5||+3||+3||Assumption of stone|
|10th||+7||+5||+3||+3||Ageless stone, judgment of the monolith, master ka stone|
The following are class features of the living monolith prestige class. The caster level for powers that duplicate spell effects is equal to the living monolith’s character level.
A living monolith gains no additional weapon or armor proficiencies.
During his induction into this prestige class, a living monolith has a stone scarab embedded in his forehead, often set with gems or inlaid with precious metals. This stone is inscribed on its inner side with the monolith’s true name and his oaths to the gods and pharaohs. It cannot be removed without his permission, cannot be dispelled (though it does not function in areas where magic does not work), and does not use a magic item slot.
A living monolith can invoke the power of his soul stone 3 times per day as a swift action, enabling him to grow in size as if using enlarge person (even if he is not a humanoid). When a living monolith first gains the soul stone ability, he must decide whether it takes the form of an ib stone or a ka stone. If the character was a spellcaster before becoming a living monolith, he can choose either an ib stone or a ka stone. If the character was not a spellcaster before becoming a living monolith, he must take a ka stone.
Starting at 2nd level, a living monolith with an ib stone gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a living monolith, he must decide to which class he adds the new level for the purpose of determining spells per day. Once made, this choice cannot be changed. A living monolith with an ib stone does not gain the greater ka stone and master ka stone abilities.
A living monolith with a ka stone gains Toughness as bonus feat. In addition, when a living monolith uses his ka stone to increase his size, his base attack bonus from his living monolith class levels is equal to his living monolith level.
At 2nd level, the vital fluids and tissues of a living monolith can selectively petrify in response to injury. A living monolith automatically stabilizes when at negative hit points and is immune to continuous damage from bleed attacks (including weapons with the wounding special ability) and ability damage from blood drain.
At 3rd level, the flesh of a living monolith takes on the hardness of stone. A living monolith gains DR 1/— and 10% immunity to critical hits and sneak attacks (as if wearing fortification armor). At 5th level and again at 8th level, this DR increases by 1 and the immunity to critical hits increases by 10%. When a living monolith uses his soul stone to increase his size, these defenses temporarily increase by an additional 1 and 10%, respectively. At 5th level, a living monolith becomes immune to all diseases, including supernatural and magical diseases (such as mummy rot).
At 4th level, a living monolith becomes exceptionally stable on his feet, gaining a +4 bonus to his CMD when he resists a bull rush or trip attempt while standing on the ground. This stacks with a dwarf ‘s stability trait and similar abilities.
This power can be used at will and lasts as long as the living monolith concentrates.
At 5th level, when a living monolith with a ka stone invokes his ka stone’s power to increase his size, the living monolith gains the benefit of righteous might rather than enlarge person. The DR gained from righteous might is based on the living monolith’s alignment. A neutral living monolith must choose which DR to gain from this ability. Once made, this choice cannot be changed.
At 6th level, a living monolith can use meld into stone at will.
At 7th level, a living monolith can call upon the aid of the sphinxes. Once per day, the living monolith can call a sphinx to his presence and bargain for its services as if using planar ally to call upon an outsider. At 9th level, this ability functions as greater planar ally. The living monolith gains a +4 bonus on Diplomacy checks to influence sphinxes.
At 8th level, a living monolith achieves a unique communion with the earth, gaining tremorsense to a range of 30 feet. Once per day, the living monolith can communicate with rock and stone as if using stone tell. He gains Terran as a bonus language.
At 10th level, a living monolith becomes immortal. He ceases aging (though any aging effects already accrued remain in place) and becomes immune to energy drain and death effects, though he can still be killed by other means.
At 10th level, a living monolith gains the divine authority to demand truthful answers. Once per day, a living monolith can conduct a ritual of inquisition. If performed on a dead body, this functions as speak with dead. Upon a living creature, it functions as a mark of justice that activates if the target lies to the living monolith.
A living monolith can also use this power to entreat the spirits of the living and the dead to answer questions as if using contact other plane (treat as contacting a lesser deity).
At 10th level, when a living monolith with a ka stone invokes his ka stone’s power to increase his size, he regains lost hit points as if he had rested for a night.
Pathfinder Player Companion: People of the Sands © 2013, Paizo Publishing, LLC; Authors: Shaun Hocking, Rob McCreary, and Jason Nelson.