Scourge of the seaborne slaver, Gray Corsairs augment existing class skills with specializations that suit them well for their long tours of duty at sea. Yet Gray Corsairs must also be able to operate with skill on land, for they are often expected to mount marine-based raids on island strongholds or other remote locations used by slavers as markets or staging areas for their cruelty.
Hit Die: d8.
To qualify to become a Gray Corsair, a character must fulfill the following criteria.
Alignment: Any nonevil.
Feats: Sea Legs.
Special: A senior Eagle Knight must invite the character into the organization.
A Gray Corsair’s class skills are Acrobatics (Dex), Bluff (Cha), Climb (Dex), Diplomacy (Cha), Disable Device (Dex), Fly (Dex), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (engineering) (Int), Knowledge (geography) (Int), Knowledge (local) (Int), Perception (Wis), Profession (sailor) (Wis), Sense Motive (Wis), Stealth (Dex), Spellcraft (Int), Survival (Wis), and Swim (Str).
Skill Ranks at Each Level: 4 + Int modifier.
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special|
|1st||+0||+0||+0||+1||1st favored port, gray focus|
|2nd||+1||+1||+1||+1||Gray boon, know the ropes|
|3rd||+2||+1||+1||+2||2nd favored port, slaver slayer +2|
|4th||+3||+1||+1||+2||Breathe easy 1/day, gray boon|
|5th||+3||+2||+2||+3||3rd favored port, grim resolve|
|6th||+4||+2||+2||+3||Gray boon, slaver slayer +4|
|7th||+5||+2||+2||+4||4th favored port, breathe easy 2/day|
|9th||+6||+3||+3||+5||5th favored port, grant freedom, slaver slayer +6|
|10th||+7||+3||+3||+5||Breathe easy 3/day, gray boon, whisk freedom|
The following are class features of the Gray Corsair prestige class.
Favored Port (Ex)
Gray Corsairs build alliances and friendships that last lifetimes among freed slaves and their families as a result of the organization’s good work. A Gray Corsair can pick any coastal settlement as a favored port. While in that settlement, a Gray Corsair gains a +2 bonus on all Bluff, Diplomacy, Intimidate, and Knowledge (local) checks, as well as on initiative checks and Will saving throws. He need not pay for room and board in a favored port. At 3rd level and every 2 levels thereafter, a Gray Corsair can select another favored port.
A Gray Corsair also gains his favored port bonuses when aboard any ship whose home port is one of his favored ports.
Gray Corsair training works best when synergizing with the powers and talents of a limited range of classes that are particularly well-suited to the seaborne life of rescuing slaves and defeating slavers. When a character gains his first level as a Gray Corsair, he must choose one of the following classes as his gray focus: bard, cleric, fighter, gunslinger, inquisitor, investigator, magus, mesmerist, psychic, rogue, swashbuckler, sorcerer, or wizard.
If he chose a spellcasting class, the Gray Corsair automatically succeeds at any concentration checks required to cast a spell while being subjected to vigorous or violent motion while either swimming or on a ship.
If he chose a non-spellcasting class, the Gray Corsair doesn’t provoke attacks of opportunity as a result of moving through a threatened square while on a ship or while swimming, unless he chooses to do so.
A Gray Corsair who has no levels in any of the above classes must still choose a class as his gray focus, but until he gains a level in that chosen class, he does not gain any benefit for his gray focus or gray boons (see below). Once he gains at least 1 level in his gray focus class, he immediately gains the appropriate powers and boons due him from his Gray Corsair class levels.
At 2nd level and every 2 levels thereafter, a Gray Corsair gains some of the class features of the class he chose as his gray focus, provided he has at least 1 level in the class chosen.
Know the Ropes (Ex)
Gray Corsairs spend a lot of time in the rigging of their ships, as this affords them the best view. At 2nd level, while climbing ropes or rigging, a Gray Corsair gains a +4 circumstance bonus on Climb checks and needs only one hand free to do so. In addition, in such circumstances he doesn’t take a penalty when using the accelerated climbing option, doesn’t lose his Dexterity bonus to AC, and doesn’t need to attempt a Climb check to avoid falling when he takes damage.
Slaver Slayer (Ex)
At 3rd level, a Gray Corsair gains a +2 bonus on weapon attack and damage rolls against targets he knows to be slavers or to own slaves. This bonus increases to +4 at 6th level and +6 at 9th level. A Gray Corsair automatically confirms critical hits against such targets.
Breathe Easy (Sp)
Desperate slavers sometimes throw their living cargo overboard, so a Gray Corsair must help slaves stay alive until they can be plucked from the waves. At 4th level, a Gray Corsair can cast water breathing once per day as a spell-like ability (CL = the Gray Corsair’s class level). The Gray Corsair can use this ability as a move action or an immediate action if he so chooses. When used as a move action, the ability can affect only one creature, but can do so at a range of 120 feet. When used as an immediate action, the ability can affect only one creature, but can do so at a range of 60 feet, and its duration is reduced to 1 minute per level. A Gray Corsair can use this ability twice per day at 7th level, and up to three times per day at 10th level.
Grim Resolve (Ex)
A Gray Corsair has seen more suffering aboard a single slave ship than many will in their entire lives, but this only hardens his resolve-he knows all too well that there are fates worse than death. At 5th level, a Gray Corsair becomes immune to fear effects and adds his Wisdom bonus to attempts to stabilize when his hit points are reduced to below 0.
Grant Freedom (Sp)
At 9th level, a Gray Corsair gains the effects of freedom of movement as a constant spell-like ability (his effective caster level equals his class level). As a swift action, he can transfer this effect to a creature by touch, but in this case the effect persists for only 1 minute per effective caster level. When he does so, he regains the benefits of this ability 24 hours later.
Whisk to Freedom (Sp)
A Gray Corsair spends enough time harnessing the wind that he learns to become one with it. At 10th level, a Gray Corsair gains wind walk and word of recall as spell-like abilities (caster level 10th), each usable once per day. Word of recall must return the Gray Corsair to a Gray Corsair ship.
Pathfinder Roleplaying Game Adventurer’s Guide © 2017, Paizo Inc.; Authors: Benjamin Bruck, John Compton, Crystal Frasier, Tim Hitchcock, Jenny Jarzabski, Isabelle Lee, Joe Pasini, Jessica Price, David Schwartz, and Josh Vogt.